Sunday, September 12, 2021
A Search
Friday, September 10, 2021
Thursday, September 9, 2021
The Menu's Logo
We have art.
The expectation is that the artwork will be embossed on the front cover of the menu, in silver. We're having this done by the company when the time comes; I'll be pricing it tomorrow. As such, the artwork cannot be overly complex. For something like this, simple is best.Anything that Isn't "Easy" is Impossible
Wednesday, September 8, 2021
It's Alive!
Necessity requires that I ask my readers to please go to the sign, watch the video if you have not and then contribute what you can.
If you feel you cannot for some reason, please tell me what thing I could say that would convince you. Explain the post I could write or the subject I could address. Define the proof you need that would allow me to demonstrate my commitment and passion for this project. Help me to help you understand how important this is.
One thing is true: the plans I have hinge on the menu doing well. I think it will do well. I've had the opportunity to show it to complete strangers now, and the result is everything I'd hoped it would be. The immediate impression is startling; one might say electric. One fellow exclaimed quite loudly, in a public place, that not only was the menu unexpected, but that "It's like nothing I've ever heard of before! I've never even imagined that something like this could exist!" High praise.
Therefore, please contribute. Contribute and I will do my part.
Tuesday, September 7, 2021
Journey's End
Friday, September 3, 2021
Thursday, September 2, 2021
4 Days
Wednesday, September 1, 2021
Jousting Piglet Kickstarter Launched
Tuesday, August 31, 2021
Stock Characters
This is a western from 1957. Some readers will recognize which. I'll give a hint: it's the opening scene. The main character is dead center, moving from left to right. He's the good guy. The others are background characters ... they're here because it matters that this not be an empty saloon; the plot requires lots of witnesses. These characters have no lines, however, because the story is told through visuals — meaning these other unimportant people are extras.
The good guy is the player character.
This is a bad guy. He's not "the" bad guy, he's "the" bad guy's brother ... but he's here to commit a murder that sets up the film's plot. In film parlance, he's a stereotypical fictional person of a specific type, age, social class and motivation. He's a stock character.
In D&D parlance, he's a plot hook. He's there to taunt the party and get them inextricably invested in the adventure, which must be resolved before the party's safe. Note the mocking gaze, the mottled leather vest, the low gun-belt, the flashy wide-brimmed hat, the choice to buy a full bottle of liquor. These are the tell-tale cliches that rush to the front of a DM's imagination — every time. But we can talk about visuals another day.
The stock character is a problem. Savvy players recognize him immediately: because typically he's the only NPC that notices or addresses the player characters. Or, to be more accurate, he's the only character the DM describes in the room at length. "There's a room full of people; one of them is wearing a big brimmed hat. He's standing at the bar, watching you as you enter; his lips curl in a smile." The message is obvious: the DM wants you to address this guy. I can do this set up all day long and every time the players will dutifully do their part. It's like a monkey hitting a lever to get grapes.
But turn on the DM and say, "Describe any other person in the room," and almost certainly the DM will launch into a general description of everyone, and not the one person asked for. "Uh, they're cowboys, having drinks, wearing basic cowboy clothing and, uh, there are a few women at the table with them." This is because the DM doesn't want us to talk to these other people; they're not relevant to the DM's story and therefore of no use to the adventure, except as set dressing. Quite quickly we'll be back with the man and his black hat, conscientiously moving the adventure, um, "forward."
This happens without anyone's noticing it. We're forcefully brainwashed from a young age to recognize how these people appear on film as opposed to those people. There's a deep, intensive science involved in grabbing our focus and directing it, one that we're unconscious of. Look again at the first picture.
To get a good, clean screenshot, I waited until the character, moving through the crowd, pauses; as he does, he turns his face away from the camera. His waist is framed neatly between the girl and the two cowboys at the bottom, with the vertical candle pointing upwards to force your eye to look up. His head is likewise framed between the lantern and the vertical seam in the wall ... while the adobe brick is horizontal. There's a lone cowboy on the right, who's looking up at the character, turning your eye away from the darkness on the right (which will be used to frame the actor again later on in the shot), while the one fellow who's standing is gently leaning towards the shot's centre. None of which, I promise, you'll notice when you watch the film; the moment is less than one second long, probably about 21 frames, and your thoughts are full of the lead actor (whom you'd have recognized in 1957, like recognizing Brad Pitt in a film now). Some readers who don't know the film have figured out who he is by now, and are looking him up in IMDb to figure out which movie it is.The End of Wholesomeness
Monday, August 30, 2021
Ere the Kickstarter
* $6,000. I'll create a second menu with specifically D&D themes, such as monster haunches, sweetmeats, creatures that are served alive, enchantment effects that aren't just magic items for purchase, things that humans can't eat and yet can be eaten by specifically elves, dwarves, etc.; as well, logically, items that will affect different races in different ways. This won't be an easy project but it will be easier than the next one.
*$12,000. I'll create a third menu based mostly upon pre-Columbian foodstuffs, such as sassafras and sarsparilla, maize, peppers, okra, cacao, potato and various beans, derived from Incan, Central American and Native America sources, as best as I possibly can ... and to fill out the menu I'll mix that with authentic Creole and a 17th century Carolingian cultural menu, favoured by pirates at the time as a general theme. This is going to take considerable research, more than what I can accomplish on the internet; and I can see from some investigation already that the origin of many items is a cherished dispute by many between whether it comes from America or Africa, or even Asia. The best I could promise is that it will definitely not be European.
*$24,000. A truly impossible number, but if that happens then I'll take the menu for the Jousting Piglet and create a functional, fully illustrated and kitchen-proven cookbook for (almost) every item in that menu. I have no doubts of my being able to make any of the foods there; they're all real, from legitimate sources, and about half I've cooked before. The beverages, however, are going to be a real challenge. Obviously, I think we can forgo recipes for Absinthe and Grand Chartreuse, among two or three others, but with a budget I'll locate someone who can teach me to make mead or spirits. I live in a city with multiple distillers of both beer and spirits so this isn't out of the question. I've worked in hotels and restaurants for a total of 15 years, some with a 5-star rating, so I'm confident I can cook anything, and even make a dozen attempts at something to make sure that when the recipe is attempted by someone else, it will taste good. I'll get a competent photographer to film it and the final book will be elegant and gorgeous.








