Wednesday, September 29, 2021

Flags

First, from Gus L on B/X Blackrazor's blog:

"AD&D is a mess.  The DMG is a mostly random set of poorly collated notes and sometimes conflicting mechanics.  The majority of AD&D's decent aspects are found in the first three LBBs. Sure the extra spells are nice but the combat is a broken mire of Gygax's obsessive maximalism and his strange ahistorical weapons obsessions (e.g. spears are bad because primitives used them, but every type of polearm must have a distinct statline). OD&D (The first 3 only - again Gygax ruins stuff with his weird house rules).  It's precisely because it's not a compleationist mess that OD&D functions -- yes it has voids, but voids are unavoidable, and at least OD&D has a solid simple base set of rules to help referee's fill them. AD&D requires at least as much work to function ..."

Then from Jomo Rising on my own blog.

"What would happen if these questions were on a post introduction page of the DMG? Would have been nice to read a useful examination of human attitudes in that tome."


Not going to deconstruct these comments.  Jomo's, from earlier today, made a connection in my head between the two; I'm going to talk about that.

We're very familiar with these.  The endless argument between this vs. that, expressed with great personal feeling but little hard evidence.  The proverbial sentiment that this or that thing should have be covered in the original books, and maybe will, someday.  These things speak of a kind of dependency: the need to associate ourselves with one thing versus another, the need to belong, to adopt a flag for a position with which we choose to identify, that gives us the emotional support of believing that while we are alone in running our independent games, we're still a member of a collective that we care about, that we feel passion for ... and that we feel duty-bound to defend, because what it says speaks for what we believe.

The idiocy of this is hard to see, even when the light is shining in our face.  To shake readers out of their groove, I'll link this bit from Mitchell and Webb, and write out most of the dialogue, as I think it applies here.

Colin: well, I'm going to let you off after what we did to you last week.

Ray:  I'm sorry?

Colin: I said, I'll forget that you're a Spurs fan after what we did to you.

Ray: What-what you did to me?  You didn't do anything to me.

Colin: We're a man down, you blew the penalty, but we wopped you in extra time.  That 90-second minute mate, oh you had it coming.

Ray: Perhaps you've mistaken me for a profession goalkeeper or something, but I wasn't actually on the pitch, you know.

Colin: We're gonna troll you in the lead ...

Ray: We?  WE?  You weren't on the pitch either.  As far as I know, you were in the back bar of the Red Line, watching the game on the television with your mother.

Colin: ... I'm telling you Ray, the way we're playing these days, we're gonna be unstoppable this season.

Ray:  For God's sake, shut up!

Colin: Twelve points ahead with a game in hand, you don't stand a chance.  We've got it in us to go all the way.

Ray:  Can I ask you a question, Colin?  Do you remember when we were chasing the Germans, and we were punched through the windscreen, but then we fell under that lorry ... but climbed back onto it and beat the driver up?

Colin: What?

Ray:  When we were chasing the Nazis.  They'd stolen the Ark of the Covenant and we were trying to get it back.

Colin: You've lost me.

Ray: In Raiders of the Lost Ark.  It's a film I like, so I've decided that myself and anyone else who likes it was in it.  Taking part.  Do you like Raiders of the Lost Ark?

Colin: Not particularly.

Ray: Oh, you're not one of us.  Right.  Well, at the end, we're tied to a stake stuck in the ground, and then you lot open up the Ark of the Covenant and the wrath of God melts your face!

Colin: No.  You can't do that.

Ray: Yes I can.  I really like that film, so I'm in it.

Colin: It's not the same.

Ray: It's exactly the same!  I've as much claim to be personally involved in Raiders of the Lost Ark as you've got to be in whatever it was your football team did last week.

Colin: You don't understand football.

Ray: Well, I'll admit, I don't quite follow how you, a man who lives over 200 miles away from the Home Ground of your chosen team and claims some deep attachment to a bunch of overpaid hired hands from all four corners of the globe, who temporarily wear the same coloured shirt as you're currently wearing.  But then, maybe I'm a bit slow.  It must be brain damage from all that boxing I did in Raging Bull.


People who had no part of creating individual versions of D&D, who weren't there, who have no ideas what decisions were made in the room, or what the agendas were, except in the words of singular individuals who "recall" what happened there, doing so with all the same "truthiness" of any person who's part of a group yet wants to sing their personal praises and importance to that group, or the importance of people they like ... these people who invest in all that nonetheless, unknowing, as a FLAG they carry into fight after fight of this version of D&D vs. that ... confound the shit out of me.  I, too, must have been hit too often in Rocky IV.  I am the Russian, after all.  Likewise, people who WISH, fervently, that more had been covered in the books, that more of this or that detail had been sorted out, who can't for the life of them figure out that perhaps adding that content WAS included, perhaps brilliantly, perhaps insipidly, but the battleground of publishing, editors, money-men and market research gutted it out of the final product.

In the end, why, WHY, give a shit?  Anchoring yourself to one system, no matter what the reason, when six or seven hundred mainstream systems have been built and marketed — and ten times, hell a hundred times that as a number of off-mainstream content — is a recipe for ignorant, stubborn, dissonant mulish stupidity.  Any soul who's run any version of D&D for more than a few years ought to recognize that EVERY system is trash, as written.  EVERY system is insufficient.  EVERY system sucks.  Why give a shit?  Why continue to fight and troll and quibble about one pile of fecular material over another.

Get rid of your goddamned flag.  Run the game of D&D.  A version of the game that you make, that you've rewritten, that works the way you think it ought to ... and steal from every other system that offers you something you can use.  What the hell are you fighting for, when you stick your head up hoping to sell your version over someone else's?  What the hell are you thinking anyone else is ever going to do for you?  Why don't you put all of that crap aside, stop identifying yourself by someone else's shit game, and start identifying yourself by YOUR game.

I run the Alexis D. Smolensk version of D&D.  It is a Frankenstein's assembly of parts that were never intended to function as a single body, and I don't care.  Nor do I care about your version of D&D, or your version, or the version of that dude over there.  I'm not waiting for some doofus working for some company paying minimum wage to tell me how to answer a question about what a DM ought to do, or how weapons in the game ought to work, or how important this or that part of the game ought to be.  I'm free.  I am a one-DM revolution.

And you're a fucking moron if you don't start thinking for yourself.

12 comments:

  1. Ooo…you may well hate my latest blog piece. Apologies in advance.

    People have to start somewhere. It’s all well and good to say “think for yourself, design your own game.” But someone has to first have a game of baseball to play/observe before they can adapt it to the confines of their tiny (compared to a ball park) front yard.

    So, yeah. I’M going to (stupidly) plant a flag and defend it, because there’s a particular version of the game that I want to promote. Not the crap-tastic designs of the last 20 years, and certainly not the ever-changing, non-game of OD&D.

    But that’s me. I’m not resigned to just running my game and ignoring the hell out of the rest of the gamers bopping along out there.

    I’m an idiot that way.

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  2. I am NOT, NOT NOT NOT NOT, saying "design your own game." The games have been designed. There are hundreds of them. I'm saying, pick and choose from ALL of them.

    There you are, JB, nearly 40 years in the game, and you've just come to a conclusion about what game you want to start with. Good for you. But if you hadn't had your head up your ass all this time standing under the Holmesian flag, you'd already have stolen your game world from dozens of sources and you'd be talking about PLAYING, instead of where the hell to start.

    Your interpretation of the above, that I'm telling you to throw all the shit away and start fresh, is indicative of your pedestrian mindset on this. YOU already play "a" game of D&D. And for some reason, you think the solution is to pick a "different" game of D&D. You aren't happy with one flag, so you've decided to stand under another. NO, that won't work. The one you want to stand under is also crap, and all you're doing is chaining your ankle to a sinking boat.

    Throw away the "Edition" mindset; take what you want from every edition, quit kibbutzing, write the rules you like down ... without getting distracted by deciding, AGAIN, that you started in the wrong place ... and get the job done. That's what I'm saying.

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    Replies
    1. I agree with you. But I’ve been doing it for near 40 years. Much of my writing is for those who haven’t.

      Just talking about MY particular play isn’t enough. Who cares what I’m doing with the game?

      Reading YOUR blog, I am far more interested in the “how” and “why” of the process than your “what.”

      I do NOT think you’re telling me (or anyone else) to start designing a game from scratch. But…hmm…how to put this? How about:

      For folks with no foundational knowledge, a baseline must be used to build upon. And in this regard, edition matters.

      You may disagree. You may say “they ALL suck.” Okay. They’re all flawed. Some are less flawed than others. Some are CRITICALLY flawed, such that if their textual assumptions are internalized folks will end up in a cluster-mess.

      And that matters to me. It matters to you…less. Your readers matter to you…they’re coming here for help and ideas, they are searchers and you are helping thems that want help and devil take the rest. I’m not (yet) content with that mindset.

      I AM content with the game I’m playing. I’m not dithering about rule changes and shit anymore.

      My “edition flag” is far less about identity and far more about placing a marker for others to follow, man. I’m just trying to be helpful in a way that (for me) makes sense.

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  3. Lol I love this post.

    Awhile back someone (on discord maybe?) Asked a question about RAW vs houserules (I don't remember who it was), and I said "any dm who has been running long enough uses houserules," in response another person responded with "I've been running long enough to know I don't need houserules," or something like that. It just boggles my mind that anyone playing any game, be it odnd or adnd or becmi dnd or gurps or wod or Savage worlds or whatever, can run a long term campaign without changing a rule of the game because they find something deficient during play. The very nature of rpgs requires them to be changed by the circumstances of the game itself.

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  4. Lance, that's definitely how I feel about it.

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  5. All right, JB, Pax.

    But I'll be damned if I can think of any group of enthusiasts who feel they need to limit their measure of good or bad participation on the participation of "folks with no foundational knowledge."

    What makes you think that people who know nothing will know enough to listen to you?

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  6. :D

    I've just met too many (young) individuals who are struggling with the game and willing to use the internet for their answers. And while the chances of such folks stumbling across my blog are slim, I keep shouting at the darkness...just in case.

    Maybe I'm just a Pollyanna optimist?

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  7. I'd change only one sentence. Everything is a mess until we THINK understand it. Then the Kevin Williamson quote takes effect: Everything's easy when you don't know a damned thing about it.

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  8. Escritoire,

    This isn't a philosophy class. You come around some time and bring along three or four friends who have no understanding of history, and we'll see if they find a conversation with me on the subject "easy."

    "Understanding" something doesn't equate having total perfect knowledge; it does mean having a sufficient grasp of the subject to carry forward practical discourse on it, from a body of knowledge that can be agreed upon by educated persons. I can sit in on any discussion of history and recognize the places, people, social structures, period and politics of the time period being discussed; it does not mean I know everything the speaker knows, but I know enough to UNDERSTAND.

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  9. I am not content with my game, as fun as it is. I wish I could stop dithering about rule changes, as that must be comfortable, but there is too much that I don't know. I have a feel for what my players like, and that is part of progress - as I won't be dumping my players. At 53, I am proud that I am still looking "out there" and actually trying new things in my game. This blog right here helps keep me on my toes. And on my toes is where I will probably stay, as being finished with my own edition seems more of a process than a goal.

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  10. You know I was trying to agree with you, albeit inelegantly, right Alexis?

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  11. I actually didn't, as it happens.

    Since my first adventures in philosophy, I've heard the phrase, "I only know that I know nothing" come out of the mouths of professors and haters of book larnin' alike ... it is almost always the go-to phrase for anyone wanting to break the listener's pride, or as proof-positive that even educated persons don't see any real value in education.

    Your comment smacked of that and I recoiled ... emotionally, as in snapped back, then snapped forward. Plato's quoting of Socrates (who knows if it WAS Socrates or Plato, in fact) is metaphorical. Obviously both men knew where their toilet brush was, they knew the names of their children, they knew how to hamstring a stupid person's argument. They "knew" a great deal. I suspect they didn't know that the phrase, intended to indicate the relative total of their knowledge vs. ALL knowledge, would be used so often to disparage intellectuals and mock lifetimes spent studying and becoming more and more educated. The phrase is an early meme, readily misunderstood, grossly exaggerated and, on the whole, fuckin' dead wrong. But we're stuck with it, because smart dudes said it.

    I'm sorry for recoiling.

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