Tuesday, November 12, 2019

Scattered Enthusiasts

At my job, where I work in a downtown vegetarian kitchen for good wages (comparatively), several of my coworkers have a passing familiarity with D&D.  The assistant kitchen manager played when she was 17; another fellow started in a supposed campaign as a player just two weeks ago (and already says it isn't going to meet again); one of the lead hands has played a lot but not for some years now; and finally there's a fellow who is greatly interested, but has never been able to actually play.

They've all been there for much longer than me.  They know about my interests and this blog (though I do not think any of them have actually read it).  They know about my Patreon and that it is based on teaching people how to DM and how to worldbuild.  I told the restaurant Chef straight out at my job interview, because I wanted him to understand why I only needed to work 26 hours a week to manage my finances (Patreon covers the remainder).  And though the Chef was responsible for everyone else knowing about me, he himself doesn't understand the game in the least.  He asked me on Sunday how my "dungeons and dragons party" went, as I'm eternally booked off for Saturday nights.

It's surprising to find so many interested persons in one venue ~ but even more surprising to find such a telling cross-section of the game's participants.  I find myself in strange waters; I can talk as much as I like about D&D and there are always at least two people in the room ready to listen and absorb anything I have to say.  None of them have the least comprehension of anyone online.  They've never watched Critical Role, they have no idea who Colville is, they read no blogs and watch no youtube videos about the game ... and in fact, with the exception of the fellow in the failed campaign, they're doubtful they'll ever play.  Oh, they want to play.  But with job and relationship constraints, and those of their friends, they see life as an insurmountable barrier.  Most restaurant workers between 55 and 70 hours a week.  Most do that because they want between 45 and 90 days off the job as a vacation, next summer or next winter, depending on their passions.  Some do it because they want to live in actual houses, like real people.

This disconnection reminds me of my experiences at game cons, selling my books.  The influence of the company, the usual discourse about editions or coming events, even the chatter about modules, doesn't exist.  People talk about characters, the campaigns they were in, the people they played with.  No one says a word about some old dull bit of company fluffery.  And when I blatantly make statements about what D&D "ought" to offer players, as I'm directly asked for my opinion, the answer I get is, "That's cool.  That sounds awesome."

If ever I wanted confirmation about my game approach, I couldn't ask for better.  I look around at some of my online competitors and I pass the time thinking, how would they fare in this crowd?  What would they talk about?  No doubt, they'd be counted as "cool" and "awesome" as well ~ the audience is ready, and listening, and anxious to hear whatever's thrown on the table.  For DMs who have about their abilities or their relevance, they should catch a taste of what I'm having ... no matter what meat is thrown to the hungry, they'll gobble it up and ask for more.

And yet sadly, what am I do to for these people?  I can't fold them into my offline campaign ~ they're never all off work at the same time and as I said, they work a lot.  I don't have time to start and usefully run a meaningful campaign; even as I start to get my physical bearings after picking up a blue collar job at my age, I'm already to committed to writing blog posts, working on my book, furthering a game design that I haven't touched in months, running my existing campaigns more often or at all, getting more books off the ground and giving passionate, relaxed time to my partner Tamara, who has herself suffered with my being gone and then coming home and laying about the house talking about how much I hurt.  Running a legitimate campaign, even once a month, costs in time to prep and time to think ~ and as a small business owner anxious to improve my tiny micro-celebrity throughout more of the internet, I haven't the time.  I can't rescue these people and let them see what a D&D campaign really looks like.

I could, and probably will eventually, cobble something together in an couple of hours and run them in one session, should time and space ever allow that.  As long as I'm not overly concerned with the bigger picture of a campaign, I don't need to worry about the bells and whistles I've added to character design.  You're on a beach and there are large crabs, two feet wide, rising out of the water ~ thousands of them.  Run random crabs, fight, find shelter, defend the shelter, escape deeper into the shelter, fight something else, kill one last crab and come out into the sun to discover the wave has passed the party by and there are no crabs in sight.  They'd have a blast.  Any simple dungeon scenario would provide the same experience.  Set them up in a town bar amidst a riot.  Sporadic fighting, a chance to share strategies, a chance to laugh at an absurd situation, moments of near death, survival, triumph at having survived ... them's good gaming.

A stroll in the park for me, but something they'd remember a long time.

I hope one of them stumbles across the blog.  They only have to google my name and they know I've been blogging for more than ten years.  But humans, I find, don't rub salt in a wound.  Why torture yourself with something you haven't time to explore?  What good does that do anyone?

I would try to give them that, if the subject arose.  I hate for anyone not to be able to enjoy this game, even in small bits.  I'd be straight with them about what I could do.  It hurts to hear people talk about something they can't actually do, for whatever reason ~ because of time or because someone they do find isn't ready to commit to the promises they've made.  Telling people you're going to run a campaign, then folding the campaign after just one session ... fuck, that's evil.  No other word for it.


If the reader would like to hear from me more often, I write more regularly on another blog, The Higher Path, that is available through my Patreon account (link above).  $3, the price of a cost of coffee once a month, gets you access.  If you like, give a little bit more, and help me reduce my hours working at mindless labour to 24 or 22 hours a week.  I'd appreciate it.

1 comment:

  1. I am constantly rubbing salt in my wounds with regard to gaming/blogs. Some of us are masochists, I suppose.

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