Let's call food, hammers and coins "benefits." 6-mile hexes are assigned a symbol for each for a number of reasons: 1) the natural vegetation; 2) the hex type; 3) the presence of a significant river; 4) the established presence of a settlement, prior to mapping the 6-mile hex from its 20-mile hex predecessor; and 5) the presence of a trade reference, as part of my trade tables. I'll need to explain these things before we can continue.
This image on the right describes a simple set of vegetations from which we can derive benefits. The regions themselves, whether or not exploited, represent both a food source and a source for minerals and other raw materials; the assignment of hammers and food for these vegetations takes this into account.
Tundra, at the top, adds 1 hammer symbol per 6-mile hex (indicating the collection of minerals and other raw materials). Boreal and Temperate forests add 1 hammer and 1 food. Tropical forests are considered impractical sources for locating raw materials without clear cutting or development, so they only add 1 food.
Grassland provides the best possible benefit, granting 2 food symbols (as discussed in the previous post), as plentiful forage can be found in both plant life and large game. There is not enough of the former in a Chaparral environment, reducing the benefit to 1 food. Deserts provide no vegetation benefits.
Continued on the blog, the Higher Path, available through my Patreon. Please support me with a $3 donation and gain the complete series of estate posts related to the post above, as these have all been written.
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