Figure 1 - Before Making a Left Turn |
For sail ships, turning describes three possible manoeuvres. A moving ship going forward may turn left or right; a ship may swing its bow away from the wind; and a ship may swing its stern into the wind, which is to say moving the stern so that the ship’s bow points more directly into the wind.
Moving Forward
Figure 2 - Completing the Left Turn |
In the example shown of a right hand turn, Figure 1 shows the ship before the turn occurs. The front green arrow indicates the swing of the bow in the new direction. The black dotted line indicates the outer compass of the stern as it swings around to follow the bow.
Figure 3 - Turning Left after Right |
Contrariwise, if the ship were to make an immediate left hand turn with its next movement factor, the ship would straighten out again to its original heading (see Figure 3), swinging back 45-degrees, moving so that it was displaced one line of hexes from its original path.
Ships turning in this fashion ALWAYS move by the bow. Each individual turn costs one movement factor of a ship’s total movement allowance. A ship may never make more than one turn per ship hex.
Smaller, nimbler ships are able to make more turns per sequence of play than larger, cumbersome ships. This manoeuvrability is part of a ship’s “yare.” See ship types for more information.
As ships turn, they adjust their attitude to the wind, which in turn can limit their total movement (whether or not accounted for in the movement log). As detailed in the wind effects table, adjusting from one attitude to another can sharply reduce the ship’s forward momentum.
For example, a B-type ship that’s reaching to a gentle breeze is moving a factor of 5 hexes. As it moves, it turns to an attitude where it is now close-hauling, which is a factor of 2 hexes. Whatever its movement before the turn, it may now move a maximum of 2 hexes in that direction. If it has a movement factor left after movement, it can then swing back, reaching to the wind, and spend the rest of its factors. It cannot again turn into a close-hauling attitude. It could run against the wind. Take note that after close-hauling for 1 or 2 factors, if it turned its head to the wind, it would stop in place, and its remaining factors would be discarded until the next movement notation phase.
A ship may never make a turn if the attitude would cause the ship to exceed its movement allowance at the time of the logging movement phase. Thus, if the ship above started close-hauling to the wind, so that it began the sequence of play with 2 factors, it could not move further than 2 factors even if it turned to begin reaching. This wind limit rule can restrict movement, but it cannot add movement!
Note also that the wind limit rule does not limit the number of turns the ship may take (that is limited by ship type), only the number of hexes that a ship may move.
Any ship that turns to head into the wind must immediately stop and cease movement until the next movement notation phase.
Swinging the Bow or Stern
Figure 4 - Swinging by the Bow |
Figure 5 - Swinging the Stern |
Likewise, a motionless ship is permitted to swing its stern (Figure 5). The stern may be adjusted each so that it swings away from the wind, moving the bow towards the wind. In the example shown, the ship’s attitude to the wind is unchanged (close-hauling). Following the move, the ship may either turn in the direction of the manoeuvre (which means it could turn left here) or move straight ahead at least one turn. A right turn from this position would be more than 60-degrees and therefore cannot be accomplished without first moving forward.
The manoeuvre is rarely used, but can be helpful after unfouling or ungrappling from other ships.
See Naval Combat
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