I'm having great fun with these.
It's a great opportunity to hunt up things I've written randomly on the blog and try to consolidate them into one single story. Harnia is another area that, like Cumana, did not have enough population density to pass the 1 person per square mile rule I employ. That's because the modern city of Penza, which corresponds to Harn, wasn't founded until 1652. Most of the other centers in this area were also post the mid-17th century.
While Russia did explore through Siberia throughout the 16th and 17th centuries (Yakutsk, on the Lena River, which is way the hell and gone east of the Urals, was founded in 1625), most of the territory itself remained unexploited for centuries. The Penza Oblast is rich! It makes one wonder at the rational that sent explorers across the whole of Asia when territories like modern Penza or Kharkov were ignored. But that's Russians for you. We do have a tendency to overlook the obvious in favor of the most difficult things possible.
I trust the reader isn't getting bored with these posts. I have three and a half days before I start my job (Monday), after which all this glorious time spent working extravagantly on my world is going to be considerably reduced. So it goes. Unemployment is fun; I'd like to have a successful book that permits me control of my own time.
If it seems that I spend too much time cooking up schemes to make my D&D world pay a living for me, this is why. I love working on my world and writing more than anything else in the world; it would be nice if either provided a living. I've been on that quest (with either one) for quite a long time now. I haven't given up hope yet.
I doubt I'll have more time to work on the wiki today . . . I'm due to create individual pages for the thane of Harn and the archthane of Seraphina. After that it is the Kingdom of Hungary - which will be nice, as it's a human kingdom in a part of the world where people actually write details about geography on wikipedia.
I really enjoy seeing these demi-human kingdoms of yours. Before learning about your world I had never really thought about (or experienced another DM's expression of thought about) where demi-humans live when they're not living among humans, or what orcs do when they're not raiding elves... nor do I think I've ever played in a campaign where demi-human political entities were really developed for their own sake in a systematic way.
ReplyDeleteI run a made-up world, so I can't really use the population density strategy, but the very idea of placing and developing non-human political entities has influenced the creation of some societies in my world that I'm quite happy with and that I don't think I'd have placed there otherwise. So, thanks! (And the maps are cool, too.)
Not bored at all. Inspiring to see the merging of "real history" with the humaniïd kingdoms, and how they manage themselves, outside of all the classic D&D crap.
ReplyDeleteIf only you got a world-book to sell ... ;)