No comments at all to that last post. I could feel it was on the mark as I was writing it, but perhaps it just wasn't fair. Rebuilding a kitchen is typically considered a less-than-ideal thing ... something we do because we are tired of the kitchen we have, or that it is so old it's not in keeping with our present income. It isn't 'fun.' And building a world ought to be, huh?
Building a world for me is more of a compulsion than fun. I don't have any desire to stop; and even when I'm overloaded with work and I can't work on the world, I keep thinking of new angles and new possibilities that I'd like to add to an existing generator, or apply to things like the sage tables or the monsters' list. When I get hung up on writing, or blocked as they say, I find myself going back to maps to get my head straight.
And it's work. There's no way around it. I'm literally feeling it in my shoulders and the tightening of my hands as I line up river after river, or shift things around in excel to make room for more calculations, more notes, more more more.
Maybe building a world isn't for everyone. Maybe I'm preaching to a room full of people who don't see the sense of it. Maybe the only reason why I'm still working on my world after all these years is because I'm crazy, and no sane person would do this. Maybe there really isn't a need for a world, I've just convinced myself there ought to be because I can't stop.
Seems that a world just ... matters. To the players, it's a home. It's the place they keep their stuff. I just can't envision a campaign without one.