As I intimated in yesterday's post, the idea for using the Tarot as a predictive magic in D&D only became necessary to my campaign starting on the weekend - specifically, Saturday. It is now Wednesday, and I am fruitfully working on the project of giving a practical divination (and response) to every card. As such, this is a work in progress.
I'm not going to post any more about this, but when the D&D Wiki we have planned launches, I hope to have the complete list done.
For the present, I've changed the color scheme, and I've built both an Upright and a Reversed table for the Suit of Swords. None of this has been game tested, naturally, but I look forward to getting some of that done during the rest of this year.
Two things occur to me: 1) that its not a bad system for inspiring adventures in a sandbox campaign, even if the players never draw a card themselves; and 2) that for DMs not used to thinking on the spot, a fair practice might be to allow the players to make one divination per running - preferably towards the end of the night, so that the DM has time before the next session to work up the exact events. There's nothing in my plan that argues against the drawing of multiple cards - indeed, that's how Tarot is supposed to work. But creating situations that adhere to multiple cards is a daunting task, and time to think isn't a half-bad idea.
Anyway, I'll post the two tables and leave it at that.