I'm guessing that another map can only bore the gentle reader, but it is the escapism that's holding my attention for the time being. I would show another part of the globe, but the Arctic Coast continues to be what is next, so the Arctic Coast is what I'll post today.
This is the Kara Sea, which I spoke of a few posts ago. The very top right corner of this map has a latitude of 82.62 degrees, which makes it very far north indeed ... further north than any human was known to have travelled until the 19th century. This is the most northern piece of land I have yet mapped. Much of the 'sea' on this map is covered by a permanent ice pack - north of the small island of Sergeya, close to the center of the map.
I continue to argue that most D&D maps do not include territories like this. However empty it may be, its emptiness promises a difficult, dangerous campaign, cut off from the world in pursuit of some distant, lost point on the map. Note that there are only two towns. I assure you both are small, with less than a thousand inhabitants ... and in my world, both are occupied entirely of gnolls. The small bits of green along the coast are the only humanoid habitations of any kind, each representing a clan of some 60 to 100 members. Beyond those few hexes, the only residents are monsters adapted to the most extreme conditions.
Incidentally, if you turn this map 60 degrees, it will fit neatly with the map I last posted.