- Tree Climbing (sage ability)
- Dragonis Apokrousi (bronze dragon)
- Strengthened Arm (sage ability)
- Clay Golem
- Salt (cantrip)
- Cougar
- Domesticate Dogs (sage ability)
- Quest (spell)
- Balrog
- Chasm
- Imp
- Fangs (attack)
- Predict Beasts (sage ability)
- Healing Salve (remedy)
- Malady Checks
- Bailey
- Underground Mining (sage ability)
- 20-mile Hex Map
- Ceramic Ornament (sage ability)
- Pathfinding II (sage ability)
- Skiing (sage ability)
- Brobdingnagian Lizard
- Rouse to Hunt (sage ability)
- Music (sage field)
- Steam & Gasgear (sage study)
- Recognition of Signs I (sage ability)
- Spellcasting
- Reading Tides (sage ability)
- Artifacts (list)
- Stone Golem
- Experience (X.P.)
Friday, January 24, 2025
This Week's Wiki
For those not following me on Patreon, this is a list of adjusted or rewritten Authentic Wiki content compatible with 1st edition D&D, or merely of interest, updated in the last week. This will be adjusted throughout today, as new pages are created.
For those who need encouragement to click pages they've probably seen before: Alexis's doing a lot of new writing on the wiki right now, and it's worth checking out.
ReplyDeleteA truly interesting set of rules.
ReplyDeleteA few nitpicks, for your consideration:
The most experienced fighter in existence still has a 5% chance of dropping his weapon on any given attack?
Critical hits are not guaranteed to hit, but critical failures are guaranteed to miss?
How many sage abilities you get is not entirely clear, my best guess is this: each ability 'costs' 10 'points,' total points accrued are kept track of separately and used to determine which abilities are able to be 'purchased.' I could be entirely wrong but neither the section on knowledge nor the one on sage abilities clearly outlines how many, nor any other, as far as I can tell.
It's a game, James. The richest person in monopoly can still go to jail.
ReplyDeleteThe number of sage ability points is explained on this page:
ReplyDeletehttps://wiki.alexissmolensk.com/index.php/Sage_Ability
For the first point, I think it is entirely reasonable for such a chance (of fumbles) to exist, but that the strongest and weakest fighters have the same chance (with the negative effects being mitigated for the strongest, but, again, the chance remaining the same) is strange.
ReplyDeleteOn the second point (crits), it shows that, on average, characters are more likely to fail than not. This is fine, for low to high-level characters, in the case of a low-fantasy setting. But, when epic level characters remain so similar to first level... It brings into question the point of gaining levels.
For the third point, suffice it to say I still only have a near-certain guess (95-99% sure), but, ita est vita.
The only logical conclusion I can draw is that the game you run *is* so much more engaging (which I have good reason to believe such is the case) than the rules make it out to be, that the rules do not matter at the end of the day.
Perhaps it is simply that I am dense, a possibility, which, I realize, appears quite likely.