The Tao of D&D

New to the blog? See here.

Sunday, May 10, 2026

Alone with My Principles

›
Sometimes a comment is written that sincerely wants to help me see the world in a light that will give me strength and hope to change my per...
1 comment:

A Lot to Be Learned

›
Yesterday I was advised by a reader that there was "a lot to be learned" from Kelsey Dionne's Shadowdark. So I looked further...
2 comments:
Saturday, May 9, 2026

(you load) 16 Tons of ...

›
Luke Stratton: I want to talk a little bit about kind of what you're tapping on here with the communities. I feel like all of our brands...
3 comments:
Thursday, May 7, 2026

Old Man

›
Recently, listening to a discussion about how easy it can be in a big city, like the one I live in, to just go out and find a D&D game, ...
3 comments:
Wednesday, May 6, 2026

Rank is a Word for Stinks

›
Often, to force us to rate things in terms of their highest value , we're offered a supposition that really doesn't make sense: ...
2 comments:
Monday, May 4, 2026

Session 7: Yet Another Owlbear Disappointment

›
Starting with this overdeveloped battlemap of the party fighting three owlbears. Though mean and menacing looking, they did not last long. S...
3 comments:

Pandering

›
I'm going to write a post later today about the session we had Friday, but for now I'm going to write something short about a trend ...
7 comments:
Tuesday, April 28, 2026

Significance and Outcome

›
To continue from the last post . We ended the discussion of value with the players learning about the game world's real life qualities, ...
Monday, April 27, 2026

Purpose and Value

›
If D&D was a well-made game, properly supported, with rules that were structured well, then there should be an already memorised phrase ...
3 comments:

What Makes a Good Game?

›
If the Gentle Reader will allow, I'll try to speak of what makes "good gaming." There are different ways of looking at this: o...
2 comments:
‹
›
Home
View web version
Powered by Blogger.