The Tao of D&D

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Friday, April 1, 2022

Worldbuilding 5i: Making and Marketing

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It can be understood that wherever there is money to be made, there's a clever group of people who want it all , and thus take steps to ...
7 comments:
Tuesday, March 29, 2022

Worldbuilding 5h: Buildings of Worship

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The Reader seems to understand that tackling a game world on this level has more to do with understanding how things work than with providin...
3 comments:
Monday, March 28, 2022

Lego and D&D

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My grandson reaches the age of 18 months today, which is the sort of thing that reminds us of our youth and other things in the realm of sho...
9 comments:
Sunday, March 27, 2022

Worldbuilding 5g: Docks, Quays & Storehouses

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I understand that it seems I'm splitting hairs, but D&D is a game of descriptions and players interacting with stuff ... as such I f...
4 comments:
Friday, March 25, 2022

Worldbuilding 5f: Cemeteries, Gallows & Guardposts

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Sorry to plow straight into this subject again, but really, there's no good time to discuss it. Returning briefly to our earlier discuss...
1 comment:
Wednesday, March 23, 2022

We're Not Just Mustard Farming Now

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Just dropping a quick post this evening, as I've spent some time creating an establishing page on my wiki.  There are too many things n...
11 comments:
Tuesday, March 22, 2022

Worldbuilding Archive: Settlements

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Part 1 I'll start with how I create settlements . I start with a map from my 1952 Colliers Encyclopedia.  The only way I have of copying...
10 comments:
Monday, March 21, 2022

Worldbuilding 5e: Village

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If at all possible, I'd like to stress the idea that each part of the world represents a moment in time, in which a sequence of events h...
12 comments:
Tuesday, March 15, 2022

Worldbuilding 5d: Way Stations & Shrines

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With Part 1 , I spoke of the emergence of gong pits, cemeteries and granaries.  We can continue from there, but first we have to justify  wh...
11 comments:
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