Wednesday, March 23, 2022

We're Not Just Mustard Farming Now

Just dropping a quick post this evening, as I've spent some time creating an establishing page on my wiki.  There are too many things now for me to keep track in my head — thus the need to build this table:


Sorry about the colour, but every reference on this table ultimately needs its own page, so the text is in wiki-links' red.  The page gives an explanation for how the table above works.  With my next post, I expect, I'll be addressing a number of facilities mentioned here, merely expanding my earlier notes with some things.

It should be obvious from the above that just with the bare bones of a game world that gets no more complicated than a rustic village, we have 32 spaces and settings — though some of these are merely different forms of the same thing, such as a gravesite and a cemetery, or mills for cloth vs. mills for grain.  Still, we've merely scratched the surface.  More hammers and more civilised hexes are sure to drown us in possibilities ... I can't say entirely that I look forward to creating a wiki page for each and every one of these, specifically discussing how they work and why they should matter to a player.

Speaking for myself, I'm finding this progress very promising and beneficial.  I'm most pleased that I finally have a template on which to establish the game world's structural layout on both a rural and urban level.

11 comments:

  1. Looking forward to seeing these filled out a bit at a time. Especially interested in the denser hex types, and the differences at 3, 2, and 1.

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  2. The system is like a tree, or anything organic really. There is always more to see and describe as it springs to life and no moment is dull.

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  3. Concur with those above! Spent months reading and trying to absorb all of the info scattered throughout Tao, wiki and Path. I'm on the third iteration of trying to implement the trade system, have by 20-mile hex infrastructure spread and have made sputtering attempts at fleshing out my 6- and 2-mile hexes but never felt GOOD about it and knew I was missing SOMETHING. OR several somethings. Look fwd to the coming additions. Thx Alexis

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  4. Escritoire,

    To some extent, it's artistry. If I put a new village in a 6-mile hex, the generator doesn't tell me where to put it. Center, top, left, on the crossroads or next to it, on the stream, not on the river, between the hills, out on the plain? One has to get a sense of where the roads, streams, hills and villages "ought" to go, to create a more aesthetic whole ... even what names to give the places. Some of this comes from looking at maps for a lifetime, some just from recognising that a "non-pattern" can also be a pattern, and to watch out for it.

    See, if you don't put a village on a river, that's because the river floods. If you don't put it on the crossroads, it means that crossroad serves someone other than the village. If the village is put next to hills, the pastures are on high ground; if the village is put on an open plain, it means the water table is near the surface, even if no stream passes through the village. And so on. Where you plock the village down decides more than just where it is. But it helps to be conscious of relevant things like geography and geology, animal husbandry, civil planning and so on. And then recognising that not every river deserves a village; not every crossroads needs a town on it; not every plain is the best place to farm.

    Having a vision that strikes past the map is very helpful.

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  5. Why do you have to keep putting out such great material? ;)

    It kinda makes me want to abandon my half finished system(I put it aside a few months ago to focus on other things) and just use yours. We were heading in the same direction anyway...

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  6. Also, not trying to put more work on your plate or anything, but it would be nice if there were some sort of index on the main page of the wiki.

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  7. See, this is why I wish I actually knew how to code, because I can picture how to turn your system into a program that anyone could use (with some training, of course).

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  8. Hell yes, I love this. Expand, expand the table !

    And your comment on artistry is insightful too, definitely something to ponder.

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