I learned how to change the front image on the guardroom video, so it no longer looks like it did. This isn't improving the impressions, but the views have taken a tiny jump upwards since yesterday about 33% above the paltry views from before. The link now looks thus:
Let's see if I can get a response from anyone on this. Bertrand and Arliss killed 1 hobgoblin in the dungeon; there is another that skipped off to warn those beyond, so the nest is aroused. According to this page, the number of hobgoblins they may expect to find is 2-8 total soldiers (average 8 h.p.) and 3-10 additional non-combatants (0-8 hit points, as some may be too young to engage). I think I've solved the generation problem I discussed with this post (I'm so brilliant), so having completed the plundering body table here, I'll be working on that generation table today. I banged my head on wood design and furniture yesterday, as well as actual job work, so I'm resting today. Unless something comes in and interrupts me.
Okay, that's the background. Should Arliss and Bertrand push on? They can easily open the hooked door; the hinges are on their side, though they're probably crusted over and rusty, and anyway the hook isn't designed to stop interlopers, it's designed to slow them down, which it will. After that, they could find themselves facing as few as 4 total hobgoblins and as many as 17. My partner Tamara thinks they should push on. A few others have made comments on the chat room that seems to suggest this should be their intent, though they haven't stated it outright. I'll go forward if the balance of people want it that way, let these guys die and roll new characters; or see how it goes and take the campaign from there. Might just as well make this interactive, as this is easy.
The poll can be found on my patreon https://www.patreon.com/user?u=3015466. It costs $1 to play, which gets you the right to answer all future polls so long as you support my patreon. Sorry. Just business.
P.S.:
Here's my take on the space behind the door.
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