Intricate design allows an improvement in the game's texture; that is the reason to go gritty. It is the reason why there are not just two or three hex types, but many ~ which in turn are modified by the presence of hills, water, climate, proximity to civilization and so on.
Following up on yesterday's post, we have to talk about rivers and the presence of coins ... which I must admit has been the most elusive part of this design. For this, we'll need a hex that borders on a river ~ I'd like to pick a type-6 hex, simply to talk about an expansion beyond our concept of the type-7 already discussed.
This is a forest hex in Agder, on the Lygne river as shown. The hex receives 1F and 1H from the temperate forest, with 2F from being a type-6 hex. It also receives 1 coin symbol (1C) from being located on the Lygne river.
Should we expand the hex out into two mile hexes and build hexes, most likely we would produce a growing settlement producing a considerable amount of food, running along the river (not everything has to be random!), with some hunting as the forest will support one or two camps. In all, the hex produces enough for 21 single farms, 7x the previous type-7 hex. We can easily imagine there would be some small hamlet of 15-20 buildings here.
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