Thursday, February 28, 2019

Grapple Throwing

Some real D&D, then. I've never had actual rules for this before. About time I should think.

THROWING A GRAPPLE

A grapple is a hook or claw used to catch or hold something. When tied to a rope and thrown to catch a grip, the grapple aids in climbing. A grapple may also be used to drag the bottom of a waterway, catch items floating on the surface of the water and be used to grapple vessels together for convenience or as preliminary to boarding.

Throwing a grapple involves hurling the claw outwards with success, then hooking the claw tightly against resistance by pulling the rope taut. Snagging off the rope to keep it taut is often needed if the rope is then used to retain its hold or to support weight. The process of throwing a grapple is not unlike rolling a d20 to hit. The table shown indicates the armor class that the thrower needs to hit for the grapple to be successfully hooked.

The process requires the full movement rate of the thrower for that melee round. This includes testing the rope if successful, but not snagging the rope off, which requires 2 action points (AP). Failing includes the time needed to hold the rope until the grapple comes to a rest and avoid being hit (automatic) if relevant. It requires 2 rounds to ready a grapple to be used again.

Striking an enemy with a thrown grapple or one that is used in combat will cause 1-4 damage. The table below shows the grapple’s range adjustments.

See Also,
Campaign
Combat
Grappling & Ungrappling Ships

4 comments:

  1. Does the user require training (i.e. proficiency) to employ a grappling hook? What about in combat, as a weapon; does it count as "improvised?"

    (makes me think a magic grappling hook might not be a bad idea . . .)

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  2. Different classes have a different THAC0 regarding hitting the necessary AC, so there's a consistency with using a weapon. Because the grapple isn't a free hurled weapon, but can be spun the rope, there's a justification that you can hit the AC better with strength; but because the grapple can ALSO be thrown as a free hurled weapon, as there are two ways to throw it, a dexterity bonus can apply. I will add that into the wiki rule.

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  3. Yes, it would count as improvised, so a non-proficiency penalty applies. You could take grapple as a proficiency, however. I added that to the wiki already.

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