It follows that, having posted Part 4 of the Senex Campaign, I'm ready to post another essay for my Master Class blog, which I have now done. Mechanics of Party Splitting discusses the strategy and philosophy behind splitting a party into two or more groups, without losing momentum in the handling of the game. It talks of Setting Flexibility, the importance of Time and the overarching necessity for Shared Experience, in order to focus multiple groups upon a mutually enjoyed game experience. I think it is one of the best Master Class posts that I've written.
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I leave you with this cliched, and wrong, fable on why players should never split the party (hint: it the result of bad setting design):
Once again, a great post, with telling examples. It'll take some time and practice to use right, but that's good stuff.
The bits and pieces of how you think / live / play your world is a very nice addition too - sometimes they confirm things I already do, other times they open up new avenues of thoughts.
Once again, a great post, with telling examples. It'll take some time and practice to use right, but that's good stuff.
ReplyDeleteThe bits and pieces of how you think / live / play your world is a very nice addition too - sometimes they confirm things I already do, other times they open up new avenues of thoughts.