Being that I am now managed under a new schedule, this blog is bound to suffer. But not to worry, yes? Surely by now, the gentle reader knows everything there is for me to prattle about how to dungeon master or make a world. I can't imagine that there's anything left for me to say, any insights left for me to give, any new ideas to promote or old battles worthy of further campaigning. After all this time, I must be done, no? I must be dried out, due for pasture, empty of fruitful essence.
How could it be true that, after all this time, I still had things left to dig apart and spread out? Without a doubt I am at least right in this: the reader is ready to move on. The reader must be anxious to admit that old Alexis, that tired old bugger, has served his purpose. The reader must be already making his or her own world, scribing out the maps, filling those hexes - or squares, if so desired - and sketching all the entities and relationships that go towards making a vibrant, sustained world full of shock and awe. How . . . truly, how . . . could I further contribute to that?
Oh well. I suppose I can sneak a moment or two to talk about something. Nothing important. Nothing far reaching. Nothing that could conceivably redirect anyone's thinking on role-playing or D&D. Ah, those halcyon days are past. I'm a working soul now, caught in the grind, vested in the necessity of coin collection. Anything I could hope to contribute now would be a vagary, a slip of sport, a tangential bit of tomfoolery, easily ignored and overlooked.
No, no, it's all right. I'm fine. I'm better than fine, I'm busy. Oh, sure, there's a bit of melancholy - but that's just a snag, just a stumbling block, nothing to bother about. Nothing to speak of. I'll still be around, furtively scratching out a line or two and calling it Burgenland or the Dneiper Bank. Adding a number here and there and calling it trade. Kind of sad and wretched, really. Kind of tragic. Dramatic pathos at best. Nothing the reader should notice.
Please, feel free to move along. Nothing to see here. No worldbuilding. I'll be working . . . except when, in the evenings, I'll have a moment or two to hinge words together. Trust me - it's not something you should feel is worth stopping by to see.
I can't help but disagree. Personally, I don't just come here for the big deep "eye-openers." Obviously, those are amazing: sometimes I do find myself a bit lost or unsure of what I am fundamentally doing as a DM. Perhaps that is simply a sign of my inexperience, but there will always be new readers and I'm sure you'll always be reconsidering old methods or beliefs (one of the wonderful things about this blog is seeing your development as a DM, and the activity of your mind).
ReplyDeleteBut every post can lend insight: a rule that didn't quite work can suggest the broader implications of what needs to be fixed in a system. A system for trade highlights the value of rigorous design. I've been inspired by just a map to reconsider how I document the world and describe it to my players.
Maybe you were just being facetious, but I would sorely miss any news of what your mind is up to, as I can always count on this blog to make me think more deeply about literally anything. The comments rules are like the perfect direction of that goal: rule number 1, on agreeing with and developping the post, basically spells it out.
I would understand if the blog becomes too much of a chore; just know that I'd gladly toss in my cash for any literary endeavour or consolidation of your thought that you publish in the future.
Enjoy your new job,
Tim
Facetious. But I am going to be seriously undercut by 40 hours a week, possibly more. I felt I should say something; went with witty.
ReplyDeleteBreak a leg Alexis!
ReplyDeleteWhat's this crap?
ReplyDeleteWork.
ReplyDeleteWitty, and oozing sarcasm. Still, while I'm happy for you to have work, I'm sad that there will be some kind of dearth of posts ...
ReplyDeleteEh, life ...