I like learning that I am not the only one:
"In fact, I'd say it's this "just a game" mentality that makes them think it's OK to throw in these arbitrary rules that take you out of the fantasy. Am I facing a door that only opens if I first kill all of the enemies in the room? Why does it work that way? Or maybe there's a guard at the city gate who will only open the path after I complete some other, totally unrelated task -- so what's his reasoning for doing that in the universe of that story? Is there some actual reason why the pieces of the doomsday weapon I'm to assemble are scattered all across the map so that I have to slowly trudge from one to the next, killing crowds of enemy cannon fodder every step of the way?
"If your only answer is 'Because we programmed it that way,' you've lost me. You've woken me up from the fantasy by slapping me in the face with a stark reminder that this isn't really an adventure meant to capture my imagination. It's just a computer program designed to keep me pushing buttons for 12 hours."
Read more here.
Always good to keep in mind when writing. Thanks for this.
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