The Tao of D&D
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Tuesday, March 8, 2022
Worldbuilding 5c: Hamlet
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To reassure the reader, this is not the second in a series to be followed by "village," "town" and "city." Li...
13 comments:
Sunday, March 6, 2022
Worldbuilding 5b: Thorp
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In structuring the game world, I need standardised words that describe a standard physical thing. In the real world, a thorp might apply to...
4 comments:
Thursday, March 3, 2022
Worldbuilding 6a: Functionality
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Okay, I'm going to do a deep dive with this post, discussing methods to provide the game world with an overarching structure, regardless...
8 comments:
Fighting with Colours
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Experimenting with colour changes: Preferential in some ways; the wilderness stands out better, though it minimizes the appearance of the mo...
8 comments:
Wednesday, March 2, 2022
Resurrection
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This isn't a post about worldbuilding — but there will be more of those. This is a post about the failure of art. I once sat in on a fi...
1 comment:
Monday, February 28, 2022
The Work So Far
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Feels a bit like I'm milking this, but I've had such positive respons for the maps that I feel it's useful to provide updates wh...
3 comments:
Saturday, February 26, 2022
Worldbuilding 5d: Facilities
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"Facilities" are spaces, stations and establishments that serve a particular purpose — that is, they facilitate a purpose. This i...
1 comment:
Wednesday, February 23, 2022
Worldbuilding 4f: Muetar
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What with everything going on, it's a good time to write about government and authority in the game world. Many DMs don't like to co...
2 comments:
Tuesday, February 22, 2022
Berridge House
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Start with an upscale three-story inn upon Ladybridge Avenue in the city of Trosk, a generational, sprawling lot called The Berridge House ...
2 comments:
Sunday, February 20, 2022
Gaps
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Coming off a rush of work, I can breathe air again ... and since I haven't posted since last Tuesday, I feel ready to shove something on...
2 comments:
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