The Tao of D&D

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Monday, April 30, 2012

Fountain Tricks

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I had such a fortuitous event in a campaign the other day, I had to write about it. One of my parties has been climbing steadily into the ...
Friday, April 27, 2012

Comments on the Online Campaign

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I wondered how many people reading this blog also have a glance at the other one representing the Online Campaign .  One of the players ther...
5 comments:
Thursday, April 26, 2012

Quitting

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How do you manage the death of a player? I don't mean a character, I mean the player themselves; the actual person you used to have si...
Friday, April 20, 2012

Inscrutableness

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From the 10,000 word post : "The exact line between 'what the players ought to know' and 'what the players shouldn't ...
4 comments:
Thursday, April 19, 2012

The Lacking Adventure

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Ah, Adventure.  To venture upon; to expose oneself to danger or risk; to hazard everything for the sake of excitement or gain.  The whole wo...
6 comments:
Tuesday, April 17, 2012

Scientific Method

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If you went to school, you should remember enough to know the elements of scientific method:  that one develops a hypothesis; one performs e...
1 comment:
Thursday, April 12, 2012

Steam Power

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As a classicist, I can assure you that a great deal of interest has been directed towards the steam "engine," or aeolipile , creat...
11 comments:

Group IV

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I am now sixty percent of the way through the Civilization IV tech tree, and things are certainly looking very modern.   To continue this t...
3 comments:
Wednesday, April 11, 2012

Naked Chick Warriors

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If you're not familiar with my experience system, before reading further I suggest taking a glance here and here . There is a strange...
8 comments:

Chemistry III

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This is a short rejoiner to last week's chemistry posts .  The solution was suggested by my rather brilliant future son-in-law, who conj...
3 comments:
Tuesday, April 10, 2012

Status, April 10, 2012

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Last week I had a terrible overworked schedule, followed by four glorious days of long weekend, including one session.  I feel almost resusc...
2 comments:
Thursday, April 5, 2012

Threaten Them

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Raph Koster wrote an excellent post last month on the ease with which a well-designed game can be thoroughly and disastrously ruined throug...
1 comment:
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