The Tao of D&D
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Showing posts with label
Groups
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Showing posts with label
Groups
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Show all posts
Monday, December 12, 2022
World Description, part 1 of a billion
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This is the beginning of a very long headache: But it's also a template, one that can take us a long way. We start with the policy of ...
9 comments:
Thursday, November 16, 2017
Defining Culture and Other Things
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Five years ago , I wrote a series of posts using the game Civilization IV to describe a methodology for creating micro-infrastructure for th...
8 comments:
Monday, December 26, 2011
Groups
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Okay. Suppose you want to create a generation machine to determine what a hex contains: people, monsters, topography, vegetation, defenses...
2 comments:
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