The Tao of D&D

New to the blog? See here.

Showing posts with label Groups. Show all posts
Showing posts with label Groups. Show all posts
Monday, December 12, 2022

World Description, part 1 of a billion

›
This is the beginning of a very long headache: But it's also a template, one that can take us a long way.  We start with the policy of ...
9 comments:
Thursday, November 16, 2017

Defining Culture and Other Things

›
Five years ago , I wrote a series of posts using the game Civilization IV to describe a methodology for creating micro-infrastructure for th...
8 comments:
Monday, December 26, 2011

Groups

›
Okay. Suppose you want to create a generation machine to determine what a hex contains: people, monsters, topography, vegetation, defenses...
2 comments:
›
Home
View web version
Powered by Blogger.