The Tao of D&D

New to the blog? See here.

Showing posts with label Design Strategies. Show all posts
Showing posts with label Design Strategies. Show all posts
Tuesday, June 16, 2020

Kelly Johnson #1

›
[You can read today's post on The Higher Path here ] "The Skunk Works" was the name for Lockheed Martin Advanced Developmen...
6 comments:
Wednesday, July 5, 2017

Bogost Deconstructed

›
Ian Bogost speaking to user experience designers  at the UX Design Conference, 2013, in San Francisco: "This is the worst of the lot,...
4 comments:
Thursday, April 20, 2017

Reverse Sides

›
Let's try a thought experiment. Instead of the usual game, we'll have the players run a group of humanoid monsters located in a su...
8 comments:
Wednesday, August 31, 2016

The Long Game

›
You're working on your new world, you're trying new things, you're thinking of all the stuff you'll add, you're looking ...
7 comments:
›
Home
View web version
Powered by Blogger.