The Tao of D&D
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Showing posts with label
Design Strategies
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Show all posts
Showing posts with label
Design Strategies
.
Show all posts
Tuesday, June 16, 2020
Kelly Johnson #1
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[You can read today's post on The Higher Path here ] "The Skunk Works" was the name for Lockheed Martin Advanced Developmen...
6 comments:
Wednesday, July 5, 2017
Bogost Deconstructed
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Ian Bogost speaking to user experience designers at the UX Design Conference, 2013, in San Francisco: "This is the worst of the lot,...
4 comments:
Thursday, April 20, 2017
Reverse Sides
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Let's try a thought experiment. Instead of the usual game, we'll have the players run a group of humanoid monsters located in a su...
8 comments:
Wednesday, August 31, 2016
The Long Game
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You're working on your new world, you're trying new things, you're thinking of all the stuff you'll add, you're looking ...
7 comments:
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