The Tao of D&D

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Showing posts with label Agile Design. Show all posts
Showing posts with label Agile Design. Show all posts
Monday, June 29, 2020

Fictional Baggage

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A fiction is a belief or statement that cannot be demonstrated as truth, but that is often held to be true because it is expedient to do so....
Wednesday, August 9, 2017

Change, Not Plans

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This brings us to the last of four posts about the principles of agile design .  Throughout this mini-series within my larger agenda of game...
Tuesday, August 8, 2017

Collaborate at Arm's Length

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In the last post , I talked about "agile design." Some readers will be aware that two posts ago , I also talked about agile design...
5 comments:
Sunday, August 6, 2017

Adventure Writing

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The last post  has established that we're looking for a certain type of structure, which ensures both inefficiency and success at the sa...
5 comments:

Sufficient, Unsatisfying

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Amid the crickets, I feel we're ready to start our campaign and bring the players into an adventure.  We should have a structure in mind...
8 comments:
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