tag:blogger.com,1999:blog-3871409676946408069.post8543252394886122840..comments2023-10-14T03:58:59.333-06:00Comments on The Tao of D&D: Seasonal ConsiderationsAlexis Smolenskhttp://www.blogger.com/profile/10539170107563075967noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-3871409676946408069.post-39959592829840546832011-07-22T07:37:44.632-06:002011-07-22T07:37:44.632-06:00Specie is also seasonal if there are large trade n...Specie is also seasonal if there are large trade networks. Such has how coin would be dear in Portugal when the boats would arrive from the new world. If I'm remembering correctly, the Genoese made quite a bit of money just moving coins around from plentiful to to scare regions.<br /><br />The consumables used by an industry would also have a seasonal effect if the main good input to the industry was seasonal.jgbrowninghttps://www.blogger.com/profile/16274622778419965618noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-9012354346350208542011-07-22T05:37:54.521-06:002011-07-22T05:37:54.521-06:00I have been thinking about the same thing. I am jo...I have been thinking about the same thing. I am jotting down some preliminary notes of my trade network generator (accompanying piece to my random map generator I’m working on). I was thinking of making it run in monthly turns- prices would be recalculated to account for changing supply and demand. Thing is, by that system, the price of grain would fluctuate wildly between fall and spring. Real merchants of course can plan more than a month in advance. So I wonder, have much should the price fluctuate between seasons?Kasparhttps://www.blogger.com/profile/04865107617119042759noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-11024841567158992342011-07-21T15:58:45.566-06:002011-07-21T15:58:45.566-06:00"In the modern period we may freely destroy t..."In the modern period we may freely destroy the resource to get all we can out of it, but in the medieval period this was not done." Point definitely taken. It was certainly much harder to do without industrial quantities of tools and demand- but Europe lost a lot of forest between 1250 and 1500. <br /><br />"parts of the world that don't experience four seasons"<br /><br />Just say that winter is (or fall and winter are) one day long in those locations? <br /><br />"crops grown in the southern hemisphere" <br /><br />Variable season start dates, again?<br /><br />If there was a mechanism to specify whether a particular crop was "late season", so it would use the prior seasons' settings until halfway through the new season, that'd break down the year into eight 6-7 week chunks. <br /><br />No reason that couldn't be an integer from 0 to 1, either... basically "percentage of season that must pass before this becomes available."Erichttps://www.blogger.com/profile/07649420272387984400noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-88716778279048160382011-07-21T15:42:53.135-06:002011-07-21T15:42:53.135-06:00Actually, stupid of me.
The winter would also iso...Actually, stupid of me.<br /><br />The winter would also isolate parts of the world completely, so that nothing whatsoever would travel on certain roads at all. So as far as that goes, right, one season would affect everything else. But it wouldn't just be transport considerations.Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-7870591419332413942011-07-21T15:41:05.285-06:002011-07-21T15:41:05.285-06:00Eric,
The only things that would have to be made...Eric, <br /><br />The only things that would have to be made 'seasonal' would be crops and raw materials. Their price would then affect all the services thereafter. Livestock are slaughtered traditionally only a specific times of the year in the feudal period; wood freezes and cannot be cut in the winter, and cut only at certain times of the year as forests were tended and only clear-cut for habitation. Some open pit mines in some parts of the world cannot be worked due to heavy rains in the wet season. Deep miners cannot transport their ore out of the wilderness when there's 8 feet of snow. Some gums, resins and aromatic woods cannot be harvested in the dry season or the core plant dies. Flowers for perfume can only be grown for a limited period. Rivers freeze and cannot be fished. Wild animals that deliver horn, ivory or bone are hunted only when they are not going to rut and raise next years supply.<br /><br />In the modern period we may freely destroy the resource to get all we can out of it, but in the medieval period this was not done.Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-88475503965494393282011-07-21T12:33:58.929-06:002011-07-21T12:33:58.929-06:00"every single 'natural' item would ha..."every single 'natural' item would have to have a seasonal date from which the availability was calculated"<br /><br />But won't that change with climate? That would be one advantage of breaking things down by season- you can assign different season start times to each hex. <br /><br />"every single 'natural' item would have to have a seasonal date from which the availability was calculated" <br /><br />This would work best for crops, less so for livestock, and doesn't make much sense for ore and wood- the last items, I imagine, are collected throughout the year as weather permits and when one isn't busy harvesting time-sensitive crops.Erichttps://www.blogger.com/profile/07649420272387984400noreply@blogger.com