tag:blogger.com,1999:blog-3871409676946408069.post8003276719265074288..comments2023-10-14T03:58:59.333-06:00Comments on The Tao of D&D: Walking Through The SessionAlexis Smolenskhttp://www.blogger.com/profile/10539170107563075967noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-3871409676946408069.post-54759903817579399642013-06-03T07:41:34.615-06:002013-06-03T07:41:34.615-06:00Struggling to find anything meaningful to say. Too...Struggling to find anything meaningful to say. Too impressed for that. Resorting to praise. <br /><br />You, sir, are an artist. Scarbrowhttps://www.blogger.com/profile/14354844943665937610noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-9940785975076466182013-05-29T06:35:22.215-06:002013-05-29T06:35:22.215-06:00There is comfort, fufilment, and even fun in prese...There is comfort, fufilment, and even fun in presenting a clean, well_lighted place in which one can properly share a D&D game.JDJarvishttps://www.blogger.com/profile/07691101939920824546noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-73867336403907156562013-05-28T19:33:26.320-06:002013-05-28T19:33:26.320-06:00Seeing the quote up there, I realized that it wasn...Seeing the quote up there, I realized that it wasn't worded very well. I didn't mean to say that D&D isn't important or that there is no goal to it, but that in an occupation there is almost always some kind of external goal to work to complete, with the enjoyability of the process being of much less importance than the success or failure to complete the goal, while in D&D, because it is a social activity meant for enjoyment, the process and goal are more closely intertwined. So if a part of a process so difficult and frustrating that the overall experience of playing is better with out it, there's not much harm in removing it.<br /><br />It is absolutely the responsibility of the DM to make the process of playing as fun for everybody. (I use "fun" broadly here. I also mean fulfilling, engrossing, satisfying and just about anything else a game can be) If some parts of the game are difficult for the DM but increase player satisfaction, then the DM has a responsibility to try their best to do it. You clearly know how to handle a game, an and I never tried to dispute that. My only point was that if an element of the game hurts the process of the game more than it helps, it can be better to just remove it.<br /><br />I'm not trying to start anything with you, Alexis. I think we understand each other. I just wanted to clarify my point for anyone who didn't read my previous comments.Anonymoushttps://www.blogger.com/profile/14189911599909073698noreply@blogger.com