tag:blogger.com,1999:blog-3871409676946408069.post7807773044750682636..comments2023-10-14T03:58:59.333-06:00Comments on The Tao of D&D: The 4th Chapter of The Game MasterAlexis Smolenskhttp://www.blogger.com/profile/10539170107563075967noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-3871409676946408069.post-31477378113579119162013-03-14T21:35:45.683-06:002013-03-14T21:35:45.683-06:00I DON'T want my players to think up elaborate ...I DON'T want my players to think up elaborate back-stories for their characters... waste of time since all it does is gets them hooked on a character that will most likely die young. I'm running an OD&D campaign, and borrowed the idea of the zero-level funnel from DCC. Each players starts with 5 characters with randomly rolled professions; there are bakers, ditch diggers, orphans, and city guards, to name just a few. They name them, and choose an alignment, and play begins. Ten minutes to create five zeroes... those who survive long enough to earn 500 expts and choose a class have come up with all kinds of back-story, but it's based on their exploits, the group, and their in-game adventures, not their previously held desire to play "a young man whose family is murdered, who goes on to seek revenge, only to find that he is destined for greatness if he can avoid blah blah blah..."<br />Davehttps://www.blogger.com/profile/10231423670489116607noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-82260189384470843002013-03-13T21:11:51.924-06:002013-03-13T21:11:51.924-06:00It's worse than that, Yagami. There is no a p...It's worse than that, Yagami. There is no a priori argument that's being made. It's a bunch of connected badly made definitions that don't address any actual change of perspective.Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-44151227277125315562013-03-13T20:27:45.511-06:002013-03-13T20:27:45.511-06:00Right O!!!Right O!!!Jay Murphyhttps://www.blogger.com/profile/00069789456292604679noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-41033555483669785272013-03-13T19:57:53.619-06:002013-03-13T19:57:53.619-06:00What you are experiencing (and it looks quite pain...What you are experiencing (and it looks quite painful for you) while reading is not only short-comings of a writer, but the failings of the wishy-washy mentality that has infested the game.<br /><br />People are afraid to say anything definitively. Partially, perhaps, because they don't want to be proven wrong. Really though, the root of the problem is that no one wants to say one thing is "right" or "better". The are scared to god that it will make them look like the much maligned "grognard" that insists there is a right way and a wrong way. And they can't have that.<br /><br />So conversation boils down to <i>"Doing things in a good way is good if you were to do it that way but if you don't that's still good so feel free to do this or don't."</i> and we are left with big rambling bullshit books on D&D and one-off bullshit posts on D&D boards that don't have the balls to make an actual claim.<br /><br />Drives me mental.YagamiFirehttps://www.blogger.com/profile/09280013813938686538noreply@blogger.com