tag:blogger.com,1999:blog-3871409676946408069.post7631313271685914665..comments2023-10-14T03:58:59.333-06:00Comments on The Tao of D&D: SettlerAlexis Smolenskhttp://www.blogger.com/profile/10539170107563075967noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-3871409676946408069.post-65833134298327142652013-08-02T23:42:56.095-06:002013-08-02T23:42:56.095-06:00I like the idea of a settlement campaign arc, but ...I like the idea of a settlement campaign arc, but I've yet to see the player who can handle it. Stay in one place for too long and they get antsy. It doesn't seem to matter how much is going on; the confinement just starts to chafe.<br /><br />(Sidebar is still on the bottom for me. Running Mozilla and Chrome for PC and Android.)Anonymoushttps://www.blogger.com/profile/11930967848835421797noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-68224273322954640662013-08-02T19:00:30.614-06:002013-08-02T19:00:30.614-06:00I've been in a handful of settling based games...I've been in a handful of settling based games and have been disappointed in all of them. I would create a character more aligned to the job of settling than fighting, and then inevitably the game would fall apart before the actual settling bit.<br /><br />Two are technically still 'running' or will get back to the point, but I try not to count my eggs before they hatch.<br /><br />That said, I look forwards greatly to the founding of our mission and hope there will be lots of fun in getting all the goods and people there. I look forwards to shipping in exotic goods, creatures and people. I also look forwards to learning about the local flora and fauna. <br /><br />I think the only limit to that phase is the limit of the GM to come up with interesting things to happen in one hex.Lukashttps://www.blogger.com/profile/05779189363430537747noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-76921613415099536432013-08-02T16:19:52.007-06:002013-08-02T16:19:52.007-06:00I suppose any one playing vagabond to hero to lord...I suppose any one playing vagabond to hero to lord is playing the settler game but there sure isn't a lot of focus on that in recent years. Lot's of hexcrawling with no real reason to stay put looks awfully common.<br />JDJarvishttps://www.blogger.com/profile/07691101939920824546noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-57654145947977204552013-08-02T12:13:51.132-06:002013-08-02T12:13:51.132-06:00I'm familiar with Civ IV, it long ago became o...I'm familiar with Civ IV, it long ago became one of by go to games, because it is a mix of war and growth. It recognizes that it takes a military-industrial complex, without neglecting the value of research.<br />That is just me gushing about the game.<br /><br />Now for your topic. I've set more than one campaign around this precise idea. Once by accident, the other time by design. The first time it came about because of the Tornado of D&D campaigns, that is the Deck of Many Things, which has never ceased to cause havoc in any party who has ever found one. A casual card turn resulted in a player getting a "small keep" as his reward. Which seems pretty innocent at first, a home base, a club house for the boys.<br /><br />Till I turned it into a money pit. Always stingy, their brand new keep turned out to be in a bad neighborhood, it required a lot of maintenance, especially after a lavish Dragon hoard resulted in a large copper hoard being brought home (In my defense, I never thought they'd get it home. It looked cool, I just never did the math on how many square feet of copper it was.) They were always trying to entice freemen to come settle the lands, hiring more smiths, guards for the supply train, and even more guards for the walls. Only to have things go south when that angry Frost Giant King tracked them back to their lair for once. Then it's back to recruiting new servants.<br /><br />The other time it was deliberate, rather than improvised. I was experimenting with using real world maps and had set a mythical empire in central Russia, with it's edges lapping the Alps and India. A deliberate attempt to use all the races in the Humanoids book, but in one cosmopolitan society. The party was a retiring group of soldiers, who once again got that free keep, and decided to take their fortunes and retirement benefits (in a Roman style)as settlers on the new frontier.<br /><br />They arrive with the deed to their new land, to find the basement is infested with squatting orcs and the neighbors are a variety of avaricious customers, including a werebear Baron with an eye on their property. I was experimenting with long term story lines at the time. Soon they'd domesticated the orcs and trying to improve their land, but just like Pa on the Prairie, found that they need to get some work away from home if they were going to pay for things.<br /><br />I have to say, that trying to build their own settlement, to fight back barbarians and outwit the neighboring cattle baron was pretty rewarding. <br /><br /><br /> Gort's Friendhttps://www.blogger.com/profile/08684913847135419951noreply@blogger.com