tag:blogger.com,1999:blog-3871409676946408069.post7541688214897611314..comments2023-10-14T03:58:59.333-06:00Comments on The Tao of D&D: Hey, I Know YouAlexis Smolenskhttp://www.blogger.com/profile/10539170107563075967noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-3871409676946408069.post-54063727454126950882010-07-29T08:13:50.176-06:002010-07-29T08:13:50.176-06:00You summed up the article well with: "We only...You summed up the article well with: "We only need play D&D in the way it makes us happy."<br /><br />That is the who point of a game. <br /><br />I personally enjoy the RP end of the game immensely, but not the point where I'm dressing up and talking like that. (Though, to each his own.)<br /><br />I'm a little disappointed having just found out how much stuff you've written about in game cliches... I was just beginning to do the same thing on my D&D blog. Now I feel like it's been done already! lol<br /><br />However, one of the things I posted in my last one was how I'm tired of the same old character back storys about how the character's parents were killed. Everyone seems to want to explain their motivation through dead parents and a hunger for revenge. /yawn.Matt Conlonhttps://www.blogger.com/profile/02616567498642991754noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-84783096048466384492010-07-29T04:59:31.538-06:002010-07-29T04:59:31.538-06:00This really clarifies for me why I prefer the term...This really clarifies for me why I prefer the term "adventure game" to "role-playing game".<br /><br />Adventure game = runnin' in the dungeon and great outdoors, fighting things, puzzle solving, cracking jokes.<br /><br />Role-playing game = angst, drama, thespianism, misconceptions about life-role overlap, Mazes and Monsters, Dark Dungeons.Roger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-85032491385931380802010-07-29T04:38:27.353-06:002010-07-29T04:38:27.353-06:00I would say I fall somewhere in the middle on this...I would say I fall somewhere in the middle on this. I shie away from goofy accents and soliloquy, but I do enjoy a game where the players give definite <i>personalities</i> to their PCs, making them different and taking these factors into account when they decide what or how the character does something.Bigharahttps://www.blogger.com/profile/14232940345429292782noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-19952759766606065022010-07-28T22:40:58.729-06:002010-07-28T22:40:58.729-06:00My personality leans more towards the characters a...My personality leans more towards the characters and overall story in a game. As a GM, I can indulge that to some degree, but most of the people I play with are tacticians and stone cold killers. I've tried playing with people more artsy-fartsy like myself, but oh my, how they suck the life out of a room. I like people who have a plan and then DO something about it. <br /><br />So, I get to pretend to be a vast plethora of people and stand up and gesticulate like the NPCs would and do funny voices - and then the PCs unsheathe their swords and slaughter them all - so everyone ends up happy.<br /><br />- ArkArkheinhttps://www.blogger.com/profile/04197738947435750745noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-73133549282754576432010-07-28T19:04:22.292-06:002010-07-28T19:04:22.292-06:00You know I think you summed up something I couldn&...You know I think you summed up something I couldn't quite put my finger on. I can't say I'm amazingly into playing the character as building an interesting and somewhat cohesive character to start with then growing. It's all about picking a challenge or limit to overcome through effort, getting there then finding the next one.<br /><br />You also pointed out why all my stories I start always seem to suck. I never establish a clear motivation...Oddbithttps://www.blogger.com/profile/12091924105175846386noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-72336345268041841392010-07-28T17:26:04.701-06:002010-07-28T17:26:04.701-06:00Your prose makes me happy, sir. Also, I agree with...Your prose makes me happy, sir. Also, I agree with you, as uninteresting as that makes this comment.<br /><br />Quickly, I recover:<br /><br />I and my players are in the same boat. They don't much like roleplaying, but they do like adventuring together and solving problems. They like the resource management and the combat and the tactics and the overarching goal. And sometimes, they like to roleplay. But that's probably around 10% of what we do, and there's nothing wrong with spending more time exploring and adventuring than pretending to be some silly elf-thing prancing around an underground house.Nickhttps://www.blogger.com/profile/08596442998967851832noreply@blogger.com