tag:blogger.com,1999:blog-3871409676946408069.post726323486625278453..comments2023-10-14T03:58:59.333-06:00Comments on The Tao of D&D: What to Do, What to DoAlexis Smolenskhttp://www.blogger.com/profile/10539170107563075967noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-3871409676946408069.post-39826426536067425922018-05-15T10:19:46.823-06:002018-05-15T10:19:46.823-06:00Sorry, small correction to the example I cite at t...Sorry, small correction to the example I cite at the end : that is 4.5% of total water lost for 90 minutes of moderate intensity cycling.<br /><br />If we take "moderate" as meaning about 15km/hour, I have some numbers that lists Judo (maybe a more accurate point of comparison for fighting) as exending about 3 times as much energy as that.Rob Munrohttps://www.blogger.com/profile/10092570070263437683noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-6429836396999079532018-05-15T10:03:20.739-06:002018-05-15T10:03:20.739-06:00This looks like a biophysics/physiology exercice.
...This looks like a biophysics/physiology exercice.<br /><br /><a href="https://www.engineeringtoolbox.com/metabolism-clothing-activity-d_117.html" rel="nofollow">This website</a> has, once again, some useful info (but one has to extrapolate a lot to go from what they propose to what we need).<br /><br /><br />Anyway, a quick and dirty way to do this would be to consider the current CLO system which can give a comfort temperature (by turning around the computation for the "ease" value). <br />The difference between comfort temperature and actual temperature is the amount of heat that should be diffused as (additional) sweat.<br /><br />For example, when wearing hoses, chausses, shirt and hauberk, Rob has a CLO of 1.6, this means that his comfort temperature when dungeoneering would be 1.24°C. If he is in a 20°C environment, then the difference of 18.76°C. <br /><br />I will interpret that as : he would be sweating <i>as if</i> he was in an environment 18.76°C hotter: 38.76°C.<br /><br />That is from a pleasant (20°C) to a sweltering (38.76°C) environment, where you lose 2% of your precious water per hour.<br /><br />So, after an hour of dungeoneering, you have to make pause and think about hydrating yourself. (Thankfully a typical cave would be at a cool 10°C, so our adventurer will be safe for a bit longer there).<br /><br /><br />For comparison <a href="http://eu.ironman.com/triathlon/news/articles/2015/11/calculate-your-sweat-rate.aspx#axzz5FaOBpQfl" rel="nofollow">this</a> has an example where 90minute of mederate exercice at pleasant temp. causes a loss of 2% of body water.<br /><br />Rob Munrohttps://www.blogger.com/profile/10092570070263437683noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-19101357085568104062018-05-14T16:48:24.871-06:002018-05-14T16:48:24.871-06:00Wandrille,
Let me admit, first, that I haven'...Wandrille,<br /><br />Let me admit, first, that I haven't looked at the CLO mechanics I proposed, and I can't remember them. I assume you did read them and that you've built your counter on those mechanics; I can't quibble with your numbers, and wouldn't, until I familiarized myself again with the original idea.<br /><br />Of late, I've adapted rules that Tim, one of the contributors to the wiki, advanced, regarding dehydration. The rules are here: <a href="http://tao-dndwiki.blogspot.ca/2018/04/dehydration.html" rel="nofollow">http://tao-dndwiki.blogspot.ca/2018/04/dehydration.html</a>.<br /><br />From this, I see a system that eliminates the hit point reduction, instead using water loss as the playable variable. CLO + Exercise/Battle heats up the body, until the % of body water lost creates symptoms; the more people fight, the warmer the body's temperature, the more water lost, the more unpleasant the symptoms ... and because the dehydration is also recursive, the temperature has the potential to climb exponentially.<br /><br />We'd want to encourage fighting in cooler temperatures. As the dehydration rules stand just now, however, perspiration loss per hour, at various temperatures, clearly doesn't take into account heavy labor. I need to determine how serious effort affects body water loss - hopefully very quickly, as that would make fighting a killer. I'm sure there's data, I just haven't looked for it.Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-69873275921679957762018-05-14T01:10:52.163-06:002018-05-14T01:10:52.163-06:00Well, I wanted to play around with buttons on goog...Well, I wanted to play around with buttons on google spreadsheet and I made a tentative <a href="https://docs.google.com/spreadsheets/d/1hEE8biJDAedSRxSciQMMdkH9GPOT5Zx-ejQehONFGJI/edit?usp=sharing" rel="nofollow">CLO accouting sheet</a>.<br /><br />The idea is to click on the "advance round" button (caution, a bunch of warning may appear the first time you click, because it will try to access an associated google script).<br />Doing so will change the "number of combat round": +1 if the character is not resting ; -1 if the character is resting (that's an overly simple rule for resting in combat, but one can elaborate later).<br />The damage per round will update according to this "number of combat round".<br /><br />Does that look like what you're looking to make? If not, what would you change?<br /><br />Rob Munrohttps://www.blogger.com/profile/10092570070263437683noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-28136623554324721102018-05-13T01:46:44.411-06:002018-05-13T01:46:44.411-06:00Well ... Can't say I don't understand. Spe...Well ... Can't say I don't understand. Speaking for me, there is a clear separation of roles in coding at work, and those working on ergonomics are not those creating the applications.<br />And when we create an application, we want it to work and be simple, not much thinking in how it can me "normal user"-friendly.<br /><br />Anyway, best of luck with this project !Vlad malkavhttps://www.blogger.com/profile/14287760654547816927noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-88024111060942156272018-05-12T12:48:50.025-06:002018-05-12T12:48:50.025-06:00I would create it in excel, of course, because thi...I would create it in excel, of course, because this is the only way I know how to program.<br /><br />I have had several people create projects based on ideas I've expressed, or rebuilt an excel file I've created into a program in a different format. My issue with these things has always been that they tend to work in an unfriendly manner and that they lack aesthetics. I am always trying to make the front of any excel file I create look attractive, as well as useful, with clear labelling and direct input and output data. I think programmers a lot smarter than me with programming tend to discount user experience most annoyingly.<br /><br />As such, I must admit I'd prefer to make my own version.Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-54737945787054763462018-05-12T12:17:28.219-06:002018-05-12T12:17:28.219-06:00Hello Alexis,
À plethora of very good posts and th...Hello Alexis,<br />À plethora of very good posts and thoughts in recent posts, and a restart of the campaign to boot, that's great news ! (And the book, too)<br /><br />On this last part, what form would this tracker have ? Excel page ? Did you start something ? Any thoughts ?<br />I'm looking for my next personal project, you see ... ;-)Vlad malkavhttps://www.blogger.com/profile/14287760654547816927noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-32045465744894126312018-05-11T23:23:36.665-06:002018-05-11T23:23:36.665-06:00Yes, I am speaking of the CLO system; but I want t...Yes, I am speaking of the CLO system; but I want to build it into a tracker that is easy to manage, that will register heat build up round by round. What I want is the scene where the fighter rips off his shirt, so he can fight one or two more rounds before he starts getting penalties.<br /><br />Until I build the tracker, I've stopped accounting for CLO in the game. My first "test" earlier on in this campaign convinced me it needs tracking.Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-67010803818256602282018-05-11T23:09:47.757-06:002018-05-11T23:09:47.757-06:00"I'd like to build into the system an ove..."I'd like to build into the system an overheating feature for combat, so that having to rest was a thing; where deliberately holding yourself back from combat, when you weren't needed, was a good strategy for when the front line has to fall back and rest."<br /><br />Isn't that what the CLO system is for, or don't you use this anymore (I meant to ask this as my character enters in the 9-16 combat rounds range)?Rob Munrohttps://www.blogger.com/profile/10092570070263437683noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-88233575779696783812018-05-11T19:52:57.229-06:002018-05-11T19:52:57.229-06:00Rock throwing is a proficiency. See Using Found O...Rock throwing is a proficiency. See <a href="http://tao-dndwiki.blogspot.ca/2018/02/using-found-objects-as-weapons.html" rel="nofollow">Using Found Objects as Weapons</a>Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-50955109217715807502018-05-11T19:36:42.091-06:002018-05-11T19:36:42.091-06:00Good suggestions. Get people thinking beyond the c...Good suggestions. Get people thinking beyond the combat stats/mechanics.<br /><br />But as for mechanical combat things to do to help, do you have any system whereby throwing rocks at enemies still in melee would be a help? I sure wouldn't want to be in a swordfight with one person while another is chucking rocks at me. Some kind of distraction bonus?<br /><br />In the abstract, that's always seemed like the obvious thing to do in that scenario, to me, anyway.Charles Ahttps://www.blogger.com/profile/00941603544547428940noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-13220677180771603162018-05-10T22:51:04.763-06:002018-05-10T22:51:04.763-06:00Figure the weight of the prone body, then how much...Figure the weight of the prone body, then how much is actually applicable to the mover's encumbrance. If you pick the body up, and add 140 lbs to your own weight, because you're strong and able, that will tell you how fast you can move per round.<br /><br />If you search firefighters you'll find comparisons like this: <a href="https://www.lsu.edu/feti/municipal/drill_guides/DG14-09.pdf" rel="nofollow">https://www.lsu.edu/feti/municipal/drill_guides/DG14-09.pdf</a>; I went looking for statistical comparatives for actual weight and couldn't find it, but those MUST be somewhere. Figure the percentage of body actually contributing to encumbrance, calculate it in and determine speed; then allow for possible injury because the body is being dragged.<br />Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-52521573316116120502018-05-10T22:39:02.120-06:002018-05-10T22:39:02.120-06:00Earlier in the combat, I meant to ask you what the...Earlier in the combat, I meant to ask you what the rules for dragging an unconscious ally were, because I had wanted to drag one of the hirelings out of danger if possible. But I felt like I was asking a lot of questions, so I didn't ask. <br /><br />Still, it does give a lot of food for thought. Even if I thought you were kidding at first.Jameshttps://www.blogger.com/profile/02846071799831004752noreply@blogger.com