tag:blogger.com,1999:blog-3871409676946408069.post653945963994377976..comments2023-10-14T03:58:59.333-06:00Comments on The Tao of D&D: Handling Your FailingsAlexis Smolenskhttp://www.blogger.com/profile/10539170107563075967noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-3871409676946408069.post-52568660524966179852010-12-11T06:21:25.480-07:002010-12-11T06:21:25.480-07:00"guide the world's response" doesn&#..."guide the world's response" doesn't quite fit the way I imagine Alexis playing, nor the way that I like to DM. <br /><br />"Estimate the world's response" seems more apt to what I would call "old school" play.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-59164995985598697852010-12-07T12:10:31.111-07:002010-12-07T12:10:31.111-07:00I can see how handling it in game can be risky. If...I can see how handling it in game can be risky. If the players see it as the DM abusing their control over the universe, then it will push the players away. If it is legitimate result, then why not do it? <br /><br />There's a saying, "Our possessions possess us." (Or something like that.) For every action there is an equal and opposite reaction, or at least there should be in the game. If the party secures an artifact or a wealth of gold, they will need to be sure word doesn't get out too fast. Once the rumor is spread, wealth can be a liability. I see no fault in a DM using that liability, if it is done fairly. A DM shouldn't change the world to correct the problem, but should feel free to guide the world's response.Nicholashttps://www.blogger.com/profile/14866552711864419585noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-25614387791516437202010-11-19T12:40:14.941-07:002010-11-19T12:40:14.941-07:00Perhaps then we don't agree. I was understand...Perhaps then we don't agree. I was understanding the DM action you suggested as a fait accompli, which I do not approve. Turning it into a difficult adventure is not a fait accompli. You may see this as 'punishing' the players for a DM mistake, I don't see it so much that way.<br /><br />I did read your post, just understood that portion in a different way. So count me as a dissenter then, I prefer to handle things in game. I don't feel my game has suffered for it.Barad the Gnomehttps://www.blogger.com/profile/09511410827757898750noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-78012712290084224532010-11-19T12:20:09.089-07:002010-11-19T12:20:09.089-07:00It baffles me, Barad, that you can propose a 3rd o...It baffles me, Barad, that you can propose a 3rd option as though I hadn't thought of it, in spite of the entire point of the post being that <i>a DM shouldn't do what you're suggesting.</i><br /><br />Is it cognitive dissonance, or did you actually not read the post?Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-26268603127534462702010-11-19T12:03:55.294-07:002010-11-19T12:03:55.294-07:00Though I generally agree with you, there is an opt...Though I generally agree with you, there is an option C. Handle it in game. (that is my mantra usually)<br /><br />If the party got a huge powerful item, a outsized mound of treasure, or who knows what else, does it not seem logical that other greedy, power hungry creatures will also covet these items. Especially if those greedy, power hungry creatures perceive the characters to be worth the risk. (aka less powerful that the party)<br /><br />Every problem can be an adventure hook. The solution is not to outright kill the party, but to scare the pants of them. Perhaps they find a clever way out, or give up the item, or even manage to defeat these greedy treasure grabbers. But is sends a message: you are not the only ones who want this stuff. Now, it may come to pass that the party is stubborn and greedy and bad things happen to them. So sad.Barad the Gnomehttps://www.blogger.com/profile/09511410827757898750noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-13678241287905513482010-11-19T11:54:25.810-07:002010-11-19T11:54:25.810-07:00Option A all the way. My players have demonstrate...Option A all the way. My players have demonstrated time and time again the ability to legitimately do stupid things to get themselves killed or their cool toys taken. I just have to sit back, watch, and play out the logical outcome of their folly. Which is over half the fun for me! Option B feels like a cop out. A very nice, well intentioned, meta-game cop out.Anonymoushttps://www.blogger.com/profile/07648499022366444265noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-46869579878577720692010-11-19T10:47:13.127-07:002010-11-19T10:47:13.127-07:00Don't think there's anything to disagree w...Don't think there's anything to disagree with here. 100% agreement; I've used options A and B in my games to deal with times I've messed up and have never had a problem.KenHRhttps://www.blogger.com/profile/11613789646908929989noreply@blogger.com