tag:blogger.com,1999:blog-3871409676946408069.post6070406310407903990..comments2023-10-14T03:58:59.333-06:00Comments on The Tao of D&D: Map FilesAlexis Smolenskhttp://www.blogger.com/profile/10539170107563075967noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3871409676946408069.post-6857219294378209712011-11-08T07:32:22.062-07:002011-11-08T07:32:22.062-07:00Yes, John, I'm not omnipotent.
Let's say ...Yes, John, I'm not omnipotent.<br /><br />Let's say I have allocated the data completely to all hexes <i>for which there is data</i>. Sounded more forceful the other way.<br /><br />Since the data from fallingrain is so pervasive, I judge any hex without a town to be non-arable land, which I typically ascribe to desert, high mountain, heavy jungle, swamp and so on ... leaving hexes without towns blank on my maps. You can see plenty of blank hexes on the wiki or on various maps I've posted on this blog.Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-57698254478757792742011-11-08T05:15:45.786-07:002011-11-08T05:15:45.786-07:00Hi Alexis,
I believe you once said that you know ...Hi Alexis,<br /><br />I believe you once said that you know the elevation of every hex on your planet, is that right?<br /><br />In looking at the Falling Rain site and it only has elevations for towns as far as I can see. I was wondering what you did for hexes where there weren't elevations?<br /><br />Regards,<br /><br />John.Anonymousnoreply@blogger.com