tag:blogger.com,1999:blog-3871409676946408069.post5932856772173970214..comments2023-10-14T03:58:59.333-06:00Comments on The Tao of D&D: The Bucket ListAlexis Smolenskhttp://www.blogger.com/profile/10539170107563075967noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-3871409676946408069.post-74984359276021315012011-02-17T08:53:02.237-07:002011-02-17T08:53:02.237-07:00I don't know why it couldn't be adapted to...I don't know why it couldn't be adapted to a square-based combat map, Jovial. If the squares were 5' in diameter, it would still be one hex per move. If the hexes were 10' in diameter, you could increase the time scale. I've increased mine to 12 seconds from 6, and it substantially does not change the system. 10' squares could mean anything from a 20 to 30 second round (or the standard 1-minute from OD&D).Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-53459555608788221982011-02-16T13:49:50.345-07:002011-02-16T13:49:50.345-07:00Well I for one will be happy to read whatever you ...Well I for one will be happy to read whatever you put into your bucket.<br />Your combat hex based movement rules were very impressive. Shame I just laid out US $40 for a square based laminated gaming mat.The Jovial Priesthttps://www.blogger.com/profile/00160018433070823408noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-91010952677321210532011-02-16T12:43:01.080-07:002011-02-16T12:43:01.080-07:00"But I can guess why ... Ryan was obviously a..."But I can guess why ... Ryan was obviously angry when he wrote it."<br /><br />I wasn't, but that's (and your comments about it being juvenile, and all the other rather cute, inflammatory bits) an interesting reaction. A reminder that <a href="http://ryanmacklin.com/2011/01/you-dont-own-your-message/" rel="nofollow">we don't own our message</a>.<br /><br />Thanks for the comment!<br /><br />- RyanRyan Macklinhttps://www.blogger.com/profile/00067447290232763272noreply@blogger.com