tag:blogger.com,1999:blog-3871409676946408069.post5547765440231107449..comments2023-10-14T03:58:59.333-06:00Comments on The Tao of D&D: The 1 Hit Point JumpAlexis Smolenskhttp://www.blogger.com/profile/10539170107563075967noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-3871409676946408069.post-41748813546825100992014-07-28T22:08:56.315-06:002014-07-28T22:08:56.315-06:00The effect of the stun rules is not unlike the eff...The effect of the stun rules is not unlike the effect of the Shaken rules in Savage Worlds.<br /><br />So much so that - if I decided to use the stun rules - I would probably adapt the rules from Savage Worlds for getting rid of the effect: In savage worlds successful attacks often leave you 'shaken' - unable to act. On your turn you can attempt to get rid of the effect. If you succeed, you can move but not attack; If you succeed exceptionally you can also attack.<br /><br />CarlCFThttps://www.blogger.com/profile/12001169682004850859noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-8962236307159543832014-07-17T16:32:23.756-06:002014-07-17T16:32:23.756-06:00Tim,
Ah, I should have explained initiative. Ini...Tim,<br /><br />Ah, I should have explained initiative. Initiative is determined for the FIRST round only, up front, right after surprise, exactly according to the DMG. Both sides roll a d6, the highest roll goes first. If both sides roll the same, then BOTH sides attack simultaneously for one round. That means, no matter what the result is for hits, everyone on both sides gets at least one attack. Initiative is then rolled the next round to sort out simultaneous (if it needs to be, since usually one side hits and the other doesn't). Dex bonuses for initiative count, +1 for 16 dex, +2 for 17 and +3 for 18. Typically, it means someone with a high dex may be simultaneous or ahead of the enemy while the rest of the party lags, but you'll find this tends to sort itself out also.<br /><br />So, the guys on our side who can attack do, then the guys on the other side who aren't stunned do, then us again, and there isn't a need to roll initiative again once the pattern is set.<br /><br />Movement is a LOT trickier. Prior to hitting on the book, I was starting to put together a document to sort out all my movement rules, but it got totally shelved on account of the book. I will probably get back to that again in the winter. In the meantime, I suggest using any movement rules that work for you; the system doesn't actually need a map. When I used to play it in the 80s, we used X's and O's on paper to give a general sense of where everyone was, but that was it.<br /><br />Ah, the good old days.<br /><br />So, any movement rules you want to employ. Mine are sort of based of 3e, but different.Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-41468368336957101172014-07-17T15:17:26.360-06:002014-07-17T15:17:26.360-06:00Alexis, I am loving the theoretical posts as well!...Alexis, I am loving the theoretical posts as well! Keep them up!<br /><br />I have some thoughts on this post and the last about stun-based combat.<br /><br />The issue of "boring combat" is one I have been trying to work through with my players, and now that I am formally transitioning out of 4e, I have been looking for new methods. I am very happy to learn of this system: I had tried really lethal combat, but it lacked tension apart from when I rolled the dice and the character saw whether they lived or died. I also had tried more complex tactical setups (bridges, rising and falling pillars, pools, ledges) but they often went unexplored by the players.<br /><br />Two questions I might add,<br /><br />a. So what did you end up doing for initiative? Is it back-and-forth but with partially stunned parties?<br /><br />and somewhat unrelated but you mentioned the five-foot push when stunned, so<br /><br />b. How do you think movement contributes to the tension of these combats? (This could probably take a significant response.) Does more complex movement help, or does it slow things down?<br /><br />Thanks again for bringing these fabulous mechanics to the people. I've already been spending a lot of time stealing mechanics off the wiki for when I start running my own sandbox AD&D game.Timhttps://www.blogger.com/profile/03496502173819113887noreply@blogger.com