tag:blogger.com,1999:blog-3871409676946408069.post5364291473553189505..comments2023-10-14T03:58:59.333-06:00Comments on The Tao of D&D: Please Don't Say StorytellingAlexis Smolenskhttp://www.blogger.com/profile/10539170107563075967noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-3871409676946408069.post-1222512624270554172011-06-13T12:51:04.889-06:002011-06-13T12:51:04.889-06:00One of the biggest advantages of my latest project...One of the biggest advantages of my latest project now in action is the fact that I don't have the problem I've heard many GMs have involving characters going off in an unexpected direction due to well used situational reveals. The players use their senses and conclude something other than what the GM expected. <br /><br />If you never have your players go in an unexpected direction, then perhaps you either are a master of leading through direction subtly, or you may be guiding the players by over emphasizing or outright revealing things they wouldn't know.Oddbithttps://www.blogger.com/profile/12091924105175846386noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-38007966075456608272011-06-13T10:23:01.662-06:002011-06-13T10:23:01.662-06:00And another thing, my post was directly inspired b...And another thing, my post was directly inspired by one of yours--and some comments I posted in response to it. <br /><br />I just couldn't remember the damn title of it.Chris Kutalikhttps://www.blogger.com/profile/01414743509426875792noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-51108296909653217042011-06-13T10:20:50.504-06:002011-06-13T10:20:50.504-06:00Word choice IS important and I appreciate you taki...Word choice IS important and I appreciate you taking the time to point out some of my own lazy usage (and better yet to have spawned an interesting and thoughtful post).<br /><br />Especially important when it comes to this particular phrase as its abuse (the so-called "narrativist" games I briefly allude to but a wider phenomena in rpgs since the mid-80s) has launched a 1000 ships of terrible gaming. <br /><br />Constructing a narrative implies a scripted outcome. Despite his liberties in the versions of his stories you always knew that my grandfather wasn't going to die, that he was going to ship home in 1945 and meet and marry that crazy Czech lady. <br /><br />It wasn't a collectively constructed game with an innumerable amount of possible outcomes in other words.Chris Kutalikhttps://www.blogger.com/profile/01414743509426875792noreply@blogger.com