tag:blogger.com,1999:blog-3871409676946408069.post3912861651943731136..comments2023-10-14T03:58:59.333-06:00Comments on The Tao of D&D: Good Things to Say About G&GAlexis Smolenskhttp://www.blogger.com/profile/10539170107563075967noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-3871409676946408069.post-11970322596975929762019-03-09T16:47:31.238-07:002019-03-09T16:47:31.238-07:00Are you familiar with the Low Tech series for GURP...Are you familiar with the Low Tech series for GURPS? I think they are among the best-researched books in gaming,l and useful regardless of which system you use.<br /><br />Also, Fernand Braudel might interest you.Jorunkunhttps://www.blogger.com/profile/09426891713637954230noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-615273463154091882019-03-05T08:28:01.006-07:002019-03-05T08:28:01.006-07:00I had the same experience with ... and a 10-foot p...I had the same experience with <i>... and a 10-foot pole</i>. It's a supplement for Rolemaster, consisting primarily of lists of equipment according to "era," like Ancient, Medieval or Renaissance. The numbers, of course, are static and there's no system for making them dynamic; but the lists themselves provide ideas for the sort of variety you can find in the world. I've been combining it with your list, the goal being a master document of goods and services ~ which will then need to be broken down into regions, tech/dev levels, relative rarity (based on materials and labor) . . .<br /><br />it never ends . . .Ozymandiashttps://www.blogger.com/profile/01065642299277380465noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-43179045100641900592019-03-04T23:10:29.929-07:002019-03-04T23:10:29.929-07:00Totally agree as far as most books of these types ...Totally agree as far as most books of these types go; they are generally vague and don't give the kind of details you need, or where detail us provided, it is incorrect/poorly researched. However they can serve as a basis for further research, kind of like Wikipedia(though I find Wikipedia to be correct in most cases).<br /><br />You may have noticed I used data from the splatbook A Magical Medieval Society as a basis for populating businesses in the town of Threshold. It used a system similar to that presented in Medieval Demographics Made Easy, though I'm not sure which came first or if they even referenced each other. The system is based on the assumption that a settlement has to have a certain number of residents(ie market size) before a type of business will be present. I don't think that's an entirely accurate model, especially for a Medieval Society, but it provided me with numbers and a workable basis to flesh out who lives in this place. So yeah, splatbooks are useful, but they shouldn't be the main source for 'worldbuilding'.Lance Duncanhttps://www.blogger.com/profile/13817319325489613672noreply@blogger.com