tag:blogger.com,1999:blog-3871409676946408069.post3807616815163348691..comments2023-10-14T03:58:59.333-06:00Comments on The Tao of D&D: Pursuing FailureAlexis Smolenskhttp://www.blogger.com/profile/10539170107563075967noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-3871409676946408069.post-40026744725818714132015-11-16T09:44:19.204-07:002015-11-16T09:44:19.204-07:00Doug's statement reminded me of Rauch's ru...Doug's statement reminded me of Rauch's rules:<br /><br />25. Getting hands-on experience can be fatal, but survivors learn their lessons well!<br /><br />I.E. - you can learn from failure if you survive the experience. <br /><br />The great thing about gaming is that from dead characters, we get smarter players (although they might also be "emotional players" immediately after it happens).<br /><br />Alexis - this also reminds me of our discussion about not throwing out the whole world, but committing to fixing the problems instead of starting over. Something I'm learning in NaNoWriMo, which is on right now, is that writing is NOT like other tasks, because you can revise endlessly. What is termed "failure" in other mediums is often simply a "need for revision" in gaming and writing.<br /><br />Zrog (ESR)https://www.blogger.com/profile/09610162200721944106noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-43596511324719246332015-10-05T07:30:40.850-06:002015-10-05T07:30:40.850-06:00My favorite bit of advice is "You can learn m...My favorite bit of advice is "You can learn more from failure than you can from success."<br /><br />Of course, you have to be bright enough to do a post-mortem on the failed situation and tease out what went wrong. Doughttps://www.blogger.com/profile/15657793356913767894noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-15313369372548939782015-10-01T23:38:04.296-06:002015-10-01T23:38:04.296-06:00I've definitely been trying to do this with my...I've definitely been trying to do this with my latest campaign; after the first tightly-scripted, hemmed-in adventure with lots of boxed text, I realized that *I* was bored by it (my players may not be; I'll be asking them after the coming session). I was worried about doing things 'old-school' (i.e., by the guidelines given in my books from 1981 to 1995), but I've found that it not only forces me to expand the game world, it also saves a hell of a lot of time on my part. Linear stories may have served me well in the past... but I now realize it was basically because I didn't know any better.Fuzzy Skinnerhttps://www.blogger.com/profile/10606454596061907461noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-29524159543609720502015-10-01T19:49:17.385-06:002015-10-01T19:49:17.385-06:00Here, here!Here, here!LTWhttps://www.blogger.com/profile/14280926541054573911noreply@blogger.com