tag:blogger.com,1999:blog-3871409676946408069.post3679940546122897501..comments2023-10-14T03:58:59.333-06:00Comments on The Tao of D&D: Mass & ExperienceAlexis Smolenskhttp://www.blogger.com/profile/10539170107563075967noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-3871409676946408069.post-22297773908901622892009-02-08T07:37:00.000-07:002009-02-08T07:37:00.000-07:00Very interesting. D&D's abstract Hit Point...Very interesting. D&D's abstract Hit Point concept wroks quite well with humanoids, but for huge monsters it just falls apart. So I'm really looking forward to your solution.Mr.Castlehttps://www.blogger.com/profile/02255126147811694764noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-40641215242834096792009-02-07T10:13:00.000-07:002009-02-07T10:13:00.000-07:00mthomas,I shall have a look. Thanks for the heads...mthomas,<BR/><BR/>I shall have a look. Thanks for the heads up.<BR/><BR/>Ryan,<BR/><BR/>This is the first in a series of articles. I will be publishing the formula/guideline on Monday.<BR/><BR/>Yes, the hit die would be based entirely on the mass, as the character class hit points (and other abilities, of course) would be added separately.Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-47279519066830530012009-02-07T09:32:00.000-07:002009-02-07T09:32:00.000-07:00So would you have hit die be be based entirely on ...So would you have hit die be be based entirely on the race's mass and have nothing to do with character class? <BR/><BR/>Do you have a formula/guideline that you use, or do you just assign hit dice based on mass on a case by case basis?DMWieghttps://www.blogger.com/profile/03682249561077936507noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-13006891890894594072009-02-07T08:35:00.000-07:002009-02-07T08:35:00.000-07:00You may want to take a look at the FUDGE concept o...You may want to take a look at the FUDGE concept of scale. Rather than piling on hit points (which is fairly alien to FUDGE anyhow), much larger creatures hit harder and are harder to damage. In a D&Dish setting this is a bit harder to represent, but the idea might provide some inspiration.Mark Thomashttps://www.blogger.com/profile/13648399258393669436noreply@blogger.com