tag:blogger.com,1999:blog-3871409676946408069.post3381955986926860923..comments2023-10-14T03:58:59.333-06:00Comments on The Tao of D&D: ArtisansAlexis Smolenskhttp://www.blogger.com/profile/10539170107563075967noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-3871409676946408069.post-62668833296890776402016-07-20T14:14:01.758-06:002016-07-20T14:14:01.758-06:00I don't have much more to say than wow. These ...I don't have much more to say than wow. These posts really demonstrate the phenomenal bizarreness of D&D manuals. In AD&D, we get a loose series of notes by Gygax on how adventures are constructed and a series of tables that generate the most purple and superfluous descriptions of monsters, without any consideration for motivation or objective. In 5e, after telling DMs to make adventure episodes with narrative beginnings and ends (groan), encounter creation is then a series of tropes straight out of an uninspired creative writing class.<br /><br />Here, on the other hand, you've put together a list that (a) is not an unnecessary 40+ options; (b) does not force the players into a particular reaction; and (c) is rational. How on earth did nobody ever consider putting this sort of thing in the manual?Timhttps://www.blogger.com/profile/03496502173819113887noreply@blogger.com