tag:blogger.com,1999:blog-3871409676946408069.post2564036944440989765..comments2023-10-14T03:58:59.333-06:00Comments on The Tao of D&D: Good NegativityAlexis Smolenskhttp://www.blogger.com/profile/10539170107563075967noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-3871409676946408069.post-19408365413105800322010-01-29T10:47:01.480-07:002010-01-29T10:47:01.480-07:00I have a similar system in end results, but differ...I have a similar system in end results, but different in scope.<br /><br />I split HP into luck points (HP in your case) and body points (work much like your negative hp). The difference being everyone has body points, only leveled characters have luck points. Thus when a peasant takes damage, he takes negatives.<br /><br />The gyst being luck points (HP) represent daring luck in getting out of the way. Body points represent that you can live from a baseball bat to the legs..but it will slow you down and suck (and take some time to heal).<br /><br />I use the similar (mechanical system) of body points giving a "universal penalty", ie, they apply to everything. A -2 body point penalty means -2 on any roll for anything etc. <br /><br />Its not as precise as your system (it was originally), but is quicker. Quicker does not mean better I fully admit..just easier with some game groups.<br /><br />http://zzarchov.blogspot.com/2009/06/boo-hit-points-boo-urns-luck-points.htmlZzarchovhttps://www.blogger.com/profile/07714805545939725730noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-48845222245245799362009-11-27T15:01:10.451-07:002009-11-27T15:01:10.451-07:00If you hit zero HP in my campaign, you'd bette...If you hit zero HP in my campaign, you'd better also be reaching for 3d6. I've played in games using negative HP and am not strongly against them, but I don't use that particular house rule. <br /><br />That being said, your variant seems a pretty good take on the idea.Piperhttps://www.blogger.com/profile/12770517741281593733noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-27813584192346291092009-11-26T08:45:23.647-07:002009-11-26T08:45:23.647-07:00I thought you might like to compare our house rule...I thought you might like to compare our house rules on negative hp.<br /><br />Characters remain unconscious below 0 hp. Negative hit points aren't pretty, and must be addressed quickly.<br /><br />Characters with negative hp loose 1 additional hp per round unless the wounds are successfully bound or other healing bring the character back above 0 hp.<br /><br />Because the character is unconscious, it's the responsibility of the rest of the party to extract the character from the situation causing the continued loss of hp. (or not)<br /><br />The character can not become conscious again until their hp's are returned to full. Once they are above 0, and the wounds are bound, they heal at 1hp per day unless they have a constitution modifier, magical artifact, etc..<br /><br />An unconscious character can not drink healing potions. <br /><br />Agents of necromancy may attempt to turn a character with negative hp. eg. Vampires specifically.<br /><br />Unconscious characters do not make saving throws or gain any AC adjustments. They are, however, considered prone targets for attack modifiers.<br /><br />Unnamed, magical items that require any activity or even thought to operate will not function.<br /><br />The characters maximum negative hit points are calculated as either a) their constitution score or b) 10% of their regular hit points; whichever is greater.<br /><br />Two exceptions have do to with Paladins and Bards, but I won't get into those.Strixyhttps://www.blogger.com/profile/09611546357594535368noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-66531913061645014512009-11-26T07:03:12.358-07:002009-11-26T07:03:12.358-07:00This is fairly tangential - but I noticed in your ...This is fairly tangential - but I noticed in your other post you use Wisdom for your perception rolls and here you imply that Thieves are the class that uses Wisdom the least (just assuming since the "below 6" abilities for wizards is strength, and fighters - intelligence).<br /><br />I don't necessarily have a problem with thieves' least likely "decent score" being Wisdom, but I do consider thieves more naturally perceptive than the other classes.<br /><br />Does it play out this way in your campaigns? I know if I was a stereotypical thief, and perception was a score I could influence, I'd want to have a high perception.Rhttps://www.blogger.com/profile/00433823836676600019noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-69626618685229335312009-11-26T03:04:21.735-07:002009-11-26T03:04:21.735-07:00Interesting at first, but the bookkeeping involved...Interesting at first, but the bookkeeping involved may turn me off. Yes I don't know how to minimize it (unless all the mods are already noted on the sheet when the PC is created).Marcelo Paschoalinhttps://www.blogger.com/profile/05869301766211022548noreply@blogger.com