tag:blogger.com,1999:blog-3871409676946408069.post1836510663507732022..comments2023-10-14T03:58:59.333-06:00Comments on The Tao of D&D: Detailed Combat Posts - More Initiative & MovementAlexis Smolenskhttp://www.blogger.com/profile/10539170107563075967noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-3871409676946408069.post-44897524373401072322012-03-05T16:35:19.777-07:002012-03-05T16:35:19.777-07:00It's a delicate balance one must strike, but y...It's a delicate balance one must strike, but yeah if it means possibly one extra action per round I'm jacking that Dexterity up.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-8458503213491526412012-03-05T12:04:01.552-07:002012-03-05T12:04:01.552-07:00Oh, I agree. That is absolutely logical.
But if ...Oh, I agree. That is absolutely logical.<br /><br />But if you are a party member, and you don't have dexterity? How happy is this going to make you?<br /><br />I think the danger is in having dexterity becoming so necessary that every class immediately begins choosing it for their highest stat; there's already some of that I notice in my parties. I don't want the stat system to go the way of the skill set.Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-32116793384190369672012-03-05T11:56:39.940-07:002012-03-05T11:56:39.940-07:00I understand and agree on the matter of game balan...I understand and agree on the matter of game balance. <br /><br />If you would humor me, though, I was actually considering Dexterity in its full capacity for gracefulness as well as speed. <br /><br />Your combat movement system actually accounts for the whole of what can be accomplished in a given period of time, not just how far one can move. It stands to reason the dextrous person would be better able to execute several serial actions, or make otherwise serial actions simultaneous actions, than the non-dextrous person. <br /><br />Standing up from a prone position and attacking in one round, for instance, is not possible for anybody wearing armor. But if that person were particularly dextrous might it not be?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-83091744819589158402012-03-05T09:19:30.234-07:002012-03-05T09:19:30.234-07:00The number 5 is a reference to the original AD&...The number 5 is a reference to the original AD&D system, where Gygax defined an unarmored person moving at 15" - since all the movements in the DMG and Monster Manual are given in multiples of 3, it seemed logical to divide those movements by 3, designate a time for the round and define the distance in 5 foot hexes (an easy scale to map in).<br /><br />Strength increases your move vs. armor; and monks do increase their speed as they gain levels. But the last thing I want to do is give even more power to a high dexterity - STR, CON & DEX already offer a lot of benefits, and giving another to dexterity (movement) would unbalance the game. Dexterity may get you a quicker start, but strength makes you run faster and when it comes down to distance, its your constitution that rules.<br /><br />There's a balance here that works, and I don't want to screw with that balance - even if screwing with it might be logical.Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-29888283772303500802012-03-05T09:06:39.705-07:002012-03-05T09:06:39.705-07:00Alexis, have you ever considered giving characters...Alexis, have you ever considered giving characters more movement points than the maximum of 5 based on high dexterity scores (and conversely less movement points for low scores) and if so, why did you ultimately decide not to do so?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-82360124241514212012-03-01T09:05:13.275-07:002012-03-01T09:05:13.275-07:00Perhaps. But Bertrand may not have anywhere else t...Perhaps. But Bertrand may not have anywhere else to move back to, and in any case will be forced to roll initiative against Albert again when battle is rejoined. If Albert's dexterity is 17 or higher (and Bertrand's is not), Albert has a 50% chance of attacking in the very least simultaneously.<br /><br />This brings into the game an important point for thieves and assassins - they may not fight as well as fighters, but on average, they will attack fast and first. If they keep themselves lightly armored, they can play hell with a defender in plate mail.Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-33009179781479850152012-02-29T15:11:58.896-07:002012-02-29T15:11:58.896-07:00Bertrand is slow. He can move two hexes forward, ...<i>Bertrand is slow. He can move two hexes forward, but it does him no good, as when he gets next to Albert, he won't have enough movement left to attack. Logically, he has nothing to gain from moving forward, so he remains where he is.</i><br /><br />Actually, Bertrand's best option is to move two spaces <b>backward</b>.Butchhttps://www.blogger.com/profile/00470617214750867482noreply@blogger.com