tag:blogger.com,1999:blog-3871409676946408069.post1798308142027263717..comments2023-10-14T03:58:59.333-06:00Comments on The Tao of D&D: Half-LifeAlexis Smolenskhttp://www.blogger.com/profile/10539170107563075967noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-3871409676946408069.post-24261647824344070712014-11-07T14:38:19.279-07:002014-11-07T14:38:19.279-07:00I like this system. I think durability is often fo...I like this system. I think durability is often forgotten or poorly conveyed in RPGs, but it's so important. A summer camp I used to visit was always very anal about the ropes at the climbing wall. I have a feeling the cost of a new rope (they were very long ropes) was probably similar to a new canoe.<br /><br />I've also seen in the past some forms of repair which could be a very useful skill for an adventurer to have. There are a few ways you could implement something like that: adding counterweights, using whetstones, patching holes, using wooden equipment for firewood, making traps from ropes and food for catching animals or monsters.<br /><br />I'm sure there could be interesting story elements to pursue if special or sentimental objects break, like a magical sword: perhaps a character would want to seek out the original smith to have the weapon reforged or melted down into daggers (there was something along these lines in <i>A Song of Ice and Fire</i>).Timhttps://www.blogger.com/profile/03496502173819113887noreply@blogger.com