tag:blogger.com,1999:blog-3871409676946408069.post1378120778961680395..comments2023-10-14T03:58:59.333-06:00Comments on The Tao of D&D: Cooperative ImprovAlexis Smolenskhttp://www.blogger.com/profile/10539170107563075967noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3871409676946408069.post-89667238703707789262014-02-14T11:51:51.482-07:002014-02-14T11:51:51.482-07:00This is an excellent post, Alexis, thank you! You...This is an excellent post, Alexis, thank you! Your comments on ego and competitiveness inhibiting cooperation and good etiquette are spot on. I agree that the DM is not exempt. <br /><br />I am thrilled to find you bridging the gap between D&D roleplaying and improve performance in this way.<br /><br />Until I moved out of the country, my long running gaming group was comprised of actors, musicians & backstage artists… our gaming world was often intersected by the theatre. Half the guys in the group would also be doing a show together. And we’d all do theatre sports and improv as warm ups before rehearsals and shows. It’s loosens the YES brain ;)<br /><br />We’d use “yes, and...” as an exercise in and of itself – the next comment was ALWAYS “yes, and” until the scene found its natural close. <br /><br />Later on I used these improv games as warm ups for English classes I taught in Japan – they help reduce inhibitions and limber up the mind – we always had much better conversations afterwards, less fear. <br /><br />Your post has stimulated a good idea, actually… I have a new gaming group starting soon, diverse backgrounds and play experiences, etc. After reading your post and being reminded of the power of cooperation, I’m going to do theatre sports together as a warm up. <br /><br />Thank you for the post, as always I love reading your blog.Tarenhttps://www.blogger.com/profile/00825540694889896465noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-60726202221468987202014-02-13T12:09:34.290-07:002014-02-13T12:09:34.290-07:00There is something to be said about the difference...There is something to be said about the difference between open traits and closed traits.<br /><br />Comparing the hindrances from Savage Worlds (penalties taking on to acquire more benefits), you see that some are superior in this regard.<br /><br />Curiosity is an open hindrance, "In investigate and..." Greed is a closed hindrance, "I demand more than the other players, the other players defy this."<br /><br />However, frequently these can be twisted to be opposing if you interpret the hindrances as party oriented.<br /><br />Greed can be open by interpreting the satisfaction as the PARTY gaining the maximum amount, "I negotiate for more than the original deal, pray I do not alter it further."<br /><br />Curiosity can become closed when used aggressively against other characters, "I dig through their packs, what the hell are you doing?"<br /><br />You'll note that the party gain mindset seems to open more opportunities for interesting interactions. Although perhaps with less convenient results being a possibility. <br /><br />Obviously in many games hindrances are not a rule, but even in those games, you can adhere to your traits in an open manner.Lukashttps://www.blogger.com/profile/05779189363430537747noreply@blogger.com