tag:blogger.com,1999:blog-3871409676946408069.post1239097164245204900..comments2023-10-14T03:58:59.333-06:00Comments on The Tao of D&D: Misers and Non-ProblemsAlexis Smolenskhttp://www.blogger.com/profile/10539170107563075967noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-3871409676946408069.post-85990654603899050502014-04-10T17:01:35.825-06:002014-04-10T17:01:35.825-06:00There are additional design benefits to high numbe...There are additional design benefits to high numbers.<br /><br />Increased granularity of reward as well as the ability to reward in almost meaningless amounts that FEEL like progress.<br /><br />This is of course in addition to the ability to reward in the triple digits to make players feel like the benefits are raining down on them.<br /><br />If you work on the 20xp system, players wont feel very rewarded by 'less than challenging enemies', but if you grant 10xp in a 20k xp system they at least feel like they're getting something. Even though it essentially is meaningless per goblin.Lukashttps://www.blogger.com/profile/05779189363430537747noreply@blogger.com