tag:blogger.com,1999:blog-3871409676946408069.post1044850278582672017..comments2023-10-14T03:58:59.333-06:00Comments on The Tao of D&D: Risk vs. RewardAlexis Smolenskhttp://www.blogger.com/profile/10539170107563075967noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-3871409676946408069.post-85422994526331849392018-09-16T15:39:09.081-06:002018-09-16T15:39:09.081-06:00Ah when I think about the hours I spent trying to ...Ah when I think about the hours I spent trying to make that work ...Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-69369050832284063932018-09-16T11:48:52.342-06:002018-09-16T11:48:52.342-06:00So here's another thought:
Use your tables f...So <a href="https://crossingtheverse.wordpress.com/2018/09/16/__trashed-3/" rel="nofollow">here's another thought:</a><br /><br /><br />Use your tables for producing goods at market as a baseline for available treasure in a location. There'd have to be some logic applied when adapting them for more "traditional" adventure sites, but it's leveraging a system you already have in place (cuts down a lot on the amount of time involved).Ozymandiashttps://www.blogger.com/profile/01065642299277380465noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-14918342351385232102017-06-06T07:11:29.256-06:002017-06-06T07:11:29.256-06:00Great, great post. Definitely something to add to ...Great, great post. Definitely something to add to "How to Run", because it's an important piece of it.<br /><br />Thanks !<br /><br />As an aside, I'm sorry for the ending of the Senex Campaign. However, all the comments on the end has been useful to get my head around some things, and on the whole this campaign has been a learning experience !Vlad malkavhttps://www.blogger.com/profile/14287760654547816927noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-17001380652359724232017-06-01T09:17:27.418-06:002017-06-01T09:17:27.418-06:00Ozymandias, your question is answered by the "...Ozymandias, your question is answered by the "practicality" question. Yes, there would have to be a cap. But consider that the amount of treasure is tied directly to how much x.p. the village was worth. A hundred people without combat experience, with 1d8 h.p. and a morale that would make them run away rather than fight, wouldn't leave much treasure behind them when they abandoned their homes.Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-50128753116718786782017-06-01T08:09:00.225-06:002017-06-01T08:09:00.225-06:00Then lets get in there and GET OURS!
Hroagh!Then lets get in there and GET OURS!<br /><br />Hroagh!Pandredhttps://www.blogger.com/profile/03917809464727878157noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-10768319238891917202017-06-01T06:55:53.971-06:002017-06-01T06:55:53.971-06:00This compound we're currently tackling present...This compound we're currently tackling presents quite a challenge. I believe we're too low-levelled to really make much headway. Heck, we're lacking for levels even to attempt going by stealth as it is.<br /><br />And beside it being active, we've got the army breathing down our necks, implying that the frogs are not long for this world and it's all more a matter of what <i>can</i> we grab before they're dispatched by the powers that be. Drainhttps://www.blogger.com/profile/09724863160300686402noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-89270714126456023832017-06-01T05:11:05.478-06:002017-06-01T05:11:05.478-06:00How would this approach jive with the idea of a dy...How would this approach jive with the idea of a dynamic, living, independent world? Is it possible for the player's to locate a poor village such that, no matter how much risk the take, there's a cap to the available treasure? And if that's the case, would you make it clear that the village doesn't have much loot before the player's commit themselves?Ozymandiashttps://www.blogger.com/profile/01065642299277380465noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-28840175003241050852017-05-31T23:45:13.412-06:002017-05-31T23:45:13.412-06:00You're teetering on Status-3 now, I think. Yo...You're teetering on Status-3 now, I think. You've agreed to go back twice to Mimmarudla, you're stuck in the forest with an unknown number of froglings around you, there's no telling what's ahead or behind and it probable that you may not get out alive. You may also stumble across something that will yield treasure . . . though that has a lot to do with what decisions you make going forward. You could still hunker down, slink off and try to save yourselves, without further investigation; so you could yet get out of here without another incident. It is up to you.Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-29147374745817518042017-05-31T22:44:50.618-06:002017-05-31T22:44:50.618-06:00Haha, it was this exact reason I wanted to go to t...Haha, it was this exact reason I wanted to go to the tower first!<br /><br />Damn. Now I'm mad my vacation is going to severely limit my correspondence.<br /><br />I really fucking love this game.Pandredhttps://www.blogger.com/profile/03917809464727878157noreply@blogger.com