tag:blogger.com,1999:blog-3871409676946408069.post8916327087812487482..comments2023-10-14T03:58:59.333-06:00Comments on The Tao of D&D: Lurker's Corner ~ ProtocolsAlexis Smolenskhttp://www.blogger.com/profile/10539170107563075967noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-3871409676946408069.post-11789496587455762122017-01-13T16:46:37.520-07:002017-01-13T16:46:37.520-07:00Drain,
If they're such "simple" at...Drain, <br /><br />If they're such "simple" attacks, then why is it that you muff them? Why is Engelhart throwing a SPEAR?<br /><br />Every time a mistake is made, the players for their part get to READ about the error and the necessary correction. I, on the other hand, have to WRITE it. In detail. Apparently, "in a huff."<br /><br />Seems to me I'm doing the work here when a player fucks up. Seems to me it ought to be my decision what "bogging down" is necessary.<br /><br />Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-42281691450298239502017-01-13T10:46:42.235-07:002017-01-13T10:46:42.235-07:00I'm going to go ahead and disagree on the prej...I'm going to go ahead and disagree on the prejudicial aspects of rolling attack die and damage along with the declaration of intent.<br /><br />Turning simple attacks - note that I'm not talking exotic maneuvers here! - that will, an overwhelming majority of the time, be well within the range of options open to a player into a process requiring the go-ahead from the DM is a recipe for bogging down combat to little gain.<br /><br />For the remaining percentage of times, mistakes happen and they get corrected. No need to get in a huff about a discarded roll.<br /><br />Case in point: right now, we're hinging on a single player's logging on to report a simple set of die rolls. This could have already been adressed and a new round be up and running. <br /><br />If, as a rational protocol, it quite rightly settled that outside of combat a simple majority is enough to keep things moving, combat is the one place where no child can be left behind, and thus it should be as streamlined as possible.Drainhttps://www.blogger.com/profile/09724863160300686402noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-36476261716874009172017-01-12T20:00:04.895-07:002017-01-12T20:00:04.895-07:00I think he's pointing out, with respect to my ...I think he's pointing out, with respect to my last comment, what is essentially your list of actions for a turn so that players know what they can or can't do in combat and how they can or can't do it.Timhttps://www.blogger.com/profile/03496502173819113887noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-33845774676511408092017-01-12T17:08:04.568-07:002017-01-12T17:08:04.568-07:00What are you asking me, Kismet?What are you asking me, Kismet?Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-44605140426434014512017-01-12T15:53:23.804-07:002017-01-12T15:53:23.804-07:00https://tao-of-dnd.wikispaces.com/Action+Points
T...https://tao-of-dnd.wikispaces.com/Action+Points<br /><br />The list?Kismethttps://www.blogger.com/profile/12005331812426126009noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-84571268047672632042017-01-12T11:16:02.406-07:002017-01-12T11:16:02.406-07:00I wouldn't worry about being a martinet; in so...I wouldn't worry about being a martinet; in some ways you're experiencing the same frustration a teacher, professor or coach has when trying to explain or re-explain concepts and rules. You could certainly write every rule or mechanic down like a list (I recall giving each player in my first campaign a sheet with the order of actions in combat, just so everyone knew what they had to do on their turn), if you wanted to be able to just say "read the fucking list" every time. That can also clear up any future questions generally since you have something quick and easy to look at.<br /><br />On the other hand, as much as it's frustrating, I'm sure it can be helpful for the players for you to tell them they're wrong. Personally, that's how I learn best: I try things at the risk of doing them wrong and then the right answers tend to stick (although it's rough on the instructor to be correcting all the time, so asking clarifying questions would be a better idea). That can be, to say the least, aggravating, but you're never unreasonable in your requests for precision and so a good straightening out for a player will certainly have its benefits. The responsibility to understand what's going on lies with the players, so they should feel comfortable asking for help if they're confused.Timhttps://www.blogger.com/profile/03496502173819113887noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-23324593275232690442017-01-12T09:42:53.097-07:002017-01-12T09:42:53.097-07:00The precision is necessary because you don't h...The precision is necessary because you don't have the benefit of real-time, face-to-face interaction. Precision helps move things along, so I don't see your needs as unreasonable. It takes some adjustment, though, as a player. Hopefully the growing pains are brief for the other party. It's been interesting and somewhat beneficial to me to sit back and watch for once. Sofia Viktorova Kolevahttps://www.blogger.com/profile/04274559794233411590noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-22252229764201526392017-01-12T09:35:06.794-07:002017-01-12T09:35:06.794-07:00There have been a series of incidents in the other...There have been a series of incidents in the other campaign, Sofia, that have been frustrating where it comes to "I move here and swing this." Undoubtedly, later in the process, when everyone has a better idea of what they're allowed to do, it can be relaxed . . . but you'll remember back in the first days, with the crab, there were similar moments of disconnect.<br /><br />I find with all the online campaigning that I appear to want a precision in player declaration and expression that isn't there is other campaigns. At the same time, I hear or read about games that break down into an awful mess of miscommunication and misunderstandings. On the whole, I don't like feeling like a martinet, but I don't know how I can let this stuff pass.<br /><br />Clearly, however, other DMs do. All the time. And most don't seem to care ~ at least, that's how it seems when I write a post like this and there is so little response.<br /><br />Perhaps I should just kill them all again . . . Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-83809996369770198272017-01-12T06:05:28.730-07:002017-01-12T06:05:28.730-07:00I understand and accept the need for protocol, esp...I understand and accept the need for protocol, especially in this medium. I've tried to play in accordance with this but like Oddbit have not always done so. One thing above surprised me, though, regarding the need to establish an attack as legitimate before rolling. To clarify, once you say a player may take their turn do you require they state their action and wait for acknowledgement before rolling? In the past in the Senex campaign this was relaxed as I recall. As a player, I'd be required to wait for you to acknowledge me as going, but unless something was unclear I could say, for instance: <br /><br />I move to hex 0810 and swing my mace<br />to hit: 14<br />dmg: 4<br /><br />Are you saying you want there to be a pause between the two example lines above for DM acknowledgement? Was I playing out of turn all that time?Sofia Viktorova Kolevahttps://www.blogger.com/profile/04274559794233411590noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-7228040442958880442017-01-11T19:42:21.933-07:002017-01-11T19:42:21.933-07:00It's killing me trying to follow the protocol ...It's killing me trying to follow the protocol of not posting during other player's turns... And as you can see I'm doing a poor job as it is. I'm trying to help clarify though!<br /><br />Just want to talk strat and learning with the other fighter. See if we can punch holes in each other's theories and so on.Oddbithttps://www.blogger.com/profile/12091924105175846386noreply@blogger.com