tag:blogger.com,1999:blog-3871409676946408069.post8479358278277945291..comments2023-10-14T03:58:59.333-06:00Comments on The Tao of D&D: WfS ~ Ooredoo and Tech-6Alexis Smolenskhttp://www.blogger.com/profile/10539170107563075967noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-3871409676946408069.post-52355967396295869742017-05-15T09:10:13.734-06:002017-05-15T09:10:13.734-06:00Hi Vlad. Trust me, never took you for a troll. Y...Hi Vlad. Trust me, never took you for a troll. You're far too consistent for that and you don't ask me questions upon questions upon questions that are disconnected in their design. You're always going somewhere.<br /><br />You have the idea exactly right, near as I can tell.Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-9323526387255224062017-05-15T06:34:22.968-06:002017-05-15T06:34:22.968-06:00Hello Alexis,
I took the weekend off, sorry for t...Hello Alexis,<br /><br />I took the weekend off, sorry for the delay.<br /><br />I understand the presumption of density / tech level, as well as the difference included between "knowing" a tech and "using" a tech (wether by one's own volition, or because of outside "motivations").<br /><br />You said, in your 1st comment, "density alone doesn't make a tech level". From your 2nd comment, I deduce that Tech Level is Density + Inside/Outside parameters that may force the Tech Level up or down.<br />For example, your Ooredoo island would be Tech Level 7 by itself, but a desire to expand outside make the "colonization effort" (i.e. the "weight" of those outside hexes) Tech 6. If it was an insular nation with a higher priority on inside developpment, it'd be Tech 7 without (as of yet) an outside colony.<br /><br />Would that be a correct analysis of your answer, or did I miss something ?<br /><br />I wish not to troll, but to understand - I have plans to use your Tech Levels in a world-generation kind of way, if I can, so I'd like to understand as much as I can.<br /><br />In the hope of reading more of it, good day !Vlad malkavhttps://www.blogger.com/profile/14287760654547816927noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-61159799537843970012017-05-12T13:53:17.434-06:002017-05-12T13:53:17.434-06:00We're making a presumption about what fits a t...We're making a presumption about what fits a tech level on one principle:<br /><br />If the territory is densely populated, then the tech level is higher. Territories that are sparsely populated will have a low tech level.<br /><br />Since this is a calculation of population/area, we can adjust the density either for a tech-6 culture either by eradicating population or increasing area. I can make Ooredoo less populated by simply shrinking the productive area by a hex, getting rid of one of the type-6 hexes. OR, I can add hexes elsewhere, to make the density come out as we want.<br /><br />If we increase the density past a certain threshold, then the territory becomes appropriate for additional techs like an organized religion, efficient, centralized granaries and practical metalworking.<br /><br />Our presumption with the tech-6 culture is NOT that the people don't know how to do these things, but that either a) they are socially resentful of organization, of religion or otherwise; b) that they lack the funds and expertise to build large communal structures; or c) capital to expand the region's resources is better spent in other, denser, more lucrative territories.<br /><br />For example, Sierra Leone produces a lot of diamonds, but it is easier and more practical for diamond merchants to ship them to Europe to be processed and cut rather than build gemcutting centres in the Sierra Leone capital of Freetown; partly because Sierra Leone is unstable, but also because the experts would rather live in Amsterdam and Antwerp than in the third world. Obviously, the gemcutting COULD be done in Sierra Leone ~ it's not a knowledge problem. But the fact that they are not built there contributes to Sierra Leone remaining a backwardly technological region. Understand?Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-18489232458378020602017-05-12T13:35:57.969-06:002017-05-12T13:35:57.969-06:00Hello,
I hope I don't have missed something (...Hello,<br /><br />I hope I don't have missed something (I'm on my phone so I can't check as well), but what makes a tech level then ?Vlad malkavhttps://www.blogger.com/profile/14287760654547816927noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-31336016285569737492017-05-10T19:09:54.019-06:002017-05-10T19:09:54.019-06:00Vlad,
I could have started with the largest city ...Vlad,<br /><br />I could have started with the largest city in the region; that would have had an even higher person per hex density . . . but density alone does not make a tech level. The WHOLE region has to be taken into account; since I am not considering the island of Ooredoo as an isolated entity, its overall advantages are compromised by the larger area of which it is a part.Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-22772635326269322562017-05-09T09:38:54.602-06:002017-05-09T09:38:54.602-06:00I'm very interested to see where this will lea...I'm very interested to see where this will lead !<br /><br />You said that Ooredoo have too high a population density for its Tech Level of 6, and that you'll solve this by adding additional hexes somewhere else.<br /><br />I see the logic, but if Ooredoo would be Tech 7 by virtue of its pop. density "as is", and is Tech 6 only by virtue of additional Hexes, then the razing / killing / pillaging of the other Hexes (removing them from its territory) would increase the Tech Level (according to the density rule), nyet ?<br /><br />Of course, the Tech Level logic is more complex than that, but I'm curious ...Vlad malkavhttps://www.blogger.com/profile/14287760654547816927noreply@blogger.com