tag:blogger.com,1999:blog-3871409676946408069.post7950697201338977427..comments2023-10-14T03:58:59.333-06:00Comments on The Tao of D&D: North Wowotu Production, Part IIAlexis Smolenskhttp://www.blogger.com/profile/10539170107563075967noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3871409676946408069.post-34372566466484347212018-01-21T13:33:59.274-07:002018-01-21T13:33:59.274-07:00I like in this series, it helps zero in on the imp...I like in this series, it helps zero in on the importance of defining the game, the parameters of the world and all those other things you drum on about endlessly. I notice that there's only so much detail as is actually needed for the game.<br />The old simulationist approach would be to figure out how much food each person has, how it's distributed, the price of a single plow and how much acreage a single plow can work in each hex, all of those things. Seeing how much food is available to an army or how much is shipped out is the important part but you can't know the important part if the game parameters aren't defined.<br />The reaction to simulationist excess seems to have been an abandonment of realism and details. That ends up at the same problems that simulationist excess seeks to solve. The only escape hatch is to figure out the parameters and what's important first.Oswaldhttps://www.blogger.com/profile/07001773664829033815noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-52803437658929180152018-01-20T22:22:45.066-07:002018-01-20T22:22:45.066-07:00I loved this series greatly, and I really apprecia...I loved this series greatly, and I really appreciate the drive to improve the game. It's a real inspiration.Pandredhttps://www.blogger.com/profile/03917809464727878157noreply@blogger.com