tag:blogger.com,1999:blog-3871409676946408069.post7312898429388202285..comments2023-10-14T03:58:59.333-06:00Comments on The Tao of D&D: Whatever Makes A Dragon IndestructibleAlexis Smolenskhttp://www.blogger.com/profile/10539170107563075967noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-3871409676946408069.post-32578468680975068122017-03-13T16:57:01.292-06:002017-03-13T16:57:01.292-06:00Thank you.Thank you.Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-14018184341271609862017-03-13T16:30:49.543-06:002017-03-13T16:30:49.543-06:00I just realized this is paralleled in 3.x's re...I just realized this is paralleled in 3.x's reach/opportunity attack for large creatures:<br /><br />sufficiently large creatures get "attack(s) of opportunity" or a free attack with all relevant modifiers against a foe that closes to a sufficient point.<br /><br />Just describing it in generalized terms is exhausting.<br />Much more elegant Alex!Beholdhttps://www.blogger.com/profile/08917724751541090950noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-85862999645083736682010-01-12T17:37:04.813-07:002010-01-12T17:37:04.813-07:00I think something that they really got right in 3....I think something that they really got right in 3.x D&D were the dragons. Monte Cook has stated in blog posts that he felt that the game's namesake should be truly fearsome and be the baddest monster on the block. I think he nailed it. Dragons, even the young ones, are terrifying in 3.x.Original_Carlhttps://www.blogger.com/profile/03521777462227997158noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-23241738262242387262010-01-07T11:28:25.153-07:002010-01-07T11:28:25.153-07:00I like this alot and I'm one of those in line ...I like this alot and I'm one of those in line to possibly get screwed by it. It would definitely make me think alot more about avoiding large animals.<br /><br />I may use that idea for my large monsters.<br /><br />I'm going to keep an eye out for those magazine articles. They sound interesting.Michael S/Chgowizhttps://www.blogger.com/profile/02052820400496340137noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-49359951973729556072010-01-06T20:40:52.274-07:002010-01-06T20:40:52.274-07:00I think it's another very good idea in your us...I think it's another very good idea in your use of mass - proximity damage. I like this for massive creatures and 'presence' attacks.Ragnorakkhttps://www.blogger.com/profile/03812860633134547618noreply@blogger.com