tag:blogger.com,1999:blog-3871409676946408069.post6145210893399085983..comments2023-10-14T03:58:59.333-06:00Comments on The Tao of D&D: ScoutAlexis Smolenskhttp://www.blogger.com/profile/10539170107563075967noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-3871409676946408069.post-60871877281177423752013-08-07T22:44:46.097-06:002013-08-07T22:44:46.097-06:00It certainly makes sense to me. Back before there ...It certainly makes sense to me. Back before there was fire I had already redone the wilderness encounter charts into something more reasonable - namely you would mostly run into normal animals. Hunting became an easy task, walk out into the woods and see what you ran into - probably prey but occasionally a predator and even more occasionally a really nasty predator (or wandering raiding party of humanoids).<br /><br />And this was the same no matter what the level of the characters were. Now the players found out that some parts of the world were more "monstrous" than others, but often by wandering at too low a level...<br /><br />Players quickly found out that the quickest route to XP and treasure was by taking it from NPC's. Which inevitably meant that they became involved in politics and really couldn't advance much as typical murderhobos.<br /><br />I have to say that I never had any players really complain about that. It spawned some great games as they were drawn into greater and greater conflict with "the Cult of the Reptile God" (or whatever) because they would keep attacking each other either out of greed or revenge.<br /><br />D.Anonymousnoreply@blogger.com